Thursday, August 18, 2016

CIL Regular S2W8: VS KevinVGC


 (Artist: ishman )

Preview

Now we are heading into the latter end of the CIL schedule with some rather strong opponents. While we are 7 - 0 record wise, I strongly think at some point we'll lose a game, but I rather have it now than in playoffs. Or maybe I can go perfect, but that's a farfetch idea at the moment. I'm just glad I've been doing well these past couple of weeks and been far more consistently than probably my PFA battles. One last note to say is that the roster you all see for my lineup as for everyone else starting Week 8 is now permanent and cannot be changed. Without any delay, here's my battle review vs KevinVGC!

Week 8: VS The LA Kinglers
(pretty much battle of LA here)

 My Team: Charizard X, Latias, Suicune, Weavile, Sylveon, Doublade, Nidoking, Galvantula, Chesnaught, Empoleon, Gliscor
KevinVGC's Team: M-Alakazam, Manaphy, Thundurus, Excadrill, Infernape, Celebi, Shuckle, Diancie, Dragonite, Braviary, Greninja (Torrent)

Looking at KevinVGC's team, it looks by far the most threatening lineup of Pokemon I've probably every faced and had to team prep/counter. If his Mega was any better...like say Mega Gardevoir, this would have been a real hell of a match to prep for, but fortunately for me, it was Mega Alakazam. While Mega Alakazam is an incredibly powerful special attacker, the low HP and Defense stats alone means I can take it out with any physical or even strong special attacks. Then we get to the rest of his team, well and all I see are threats. Here we have Evil Bloo (I'm not going to acknowledge Manaphy... Bloo's Evil Twin) who can probably setup and sweep my team with a well timed Tail Glow and Calm Mind set. Thundurus is another difficult Pokemon to prep for as it has various offensive sets from the Nasty Plot, Defiant, and to the standard Life Orb set can be a issue. One last thing about Thundurus is the potential for Prankster Thunder Wave stuff, which can effectively neuter my main sweepers if used at the right moment. Excadrill is Kevin's main spinner, but it also incredibly offensive with both STAB Steel / Ground attacks, not to mention the potential Sand Rush and Mold Breaker sets. Inferape is a great mixed attack which KevinVGC has also used as a defensive wall before, so maybe we'll see one for Weavile. Regardless, Infernape can still be rather strong offensive for my team thanks to its base 108 speed, and again strong mixed capabilities. Celebi use to be on the LA Nidkings team, until we dropped and KevinVGC picked it up. To be honest, I've definitely had some "doubts" about whether dropping Celebi was the right choice, but kinda have to live with it that choice. 

Either way while Celebi has a rather limited movepool, it has so much setup options that I kinda had to bring a newcomer to the team just to deal with this guy exclusively. Shuckle is often known for being a stable of hyper offensive teams with Stealth Rocks and Sticky Web support, so I kinda had to make a mental check that Kevin's teams could result into some form of Hyper Offense. Diancie is another new Pokemon transaction on the Kingler team, and it's probably will be used only to counter both Charizard X and Weavile which it can do well. Dragonite is an extremely dangerous Pokemon with access to a wide coverage moves, priority in Extreme Speed, Dragon Dance setup, and most importantly Multiscale, which allows any attack to take half damage assuming Dragonite has 100% of it HP. Given the fact KevinVGC had a Hyper Offensive looking team, I knew that my team had to carry some from of phazing options and have Rocks up on the field to deal with it. Braviary is somewhat threatening with the potential Defiant option, but I think Kevin would rather use Thundurus as the main Defiant user for the team. Lastly we get to Greninja (torrent) who honestly fills the role of a hyper offensive suicide lead with access to both Toxic Spikes and Spikes. Despite the loss of Protean for balance purposes, Greninja still has rather decent coverage options to hit most of my team for hard damage. 

Given how strong KevinVGC's team was, I knew I had my prep cut out for myself and planned almost for like 5 days to figure out what to do. Out of all the team building sessions, this was the one I've probably taken the most time in the CIL league given the matchup. During Thursday (August 4th), KevinVGC finally was able to get a time to battle, though he told me he'd needed more time to prep and would throw some stuff together. At the time, I still wasn't finished prepping myself, but after what he told me, I eventually came up with a new team seen below:


Epiclolz (Galvantula) @ Focus Sash  
Ability: Compound Eyes  
- Thunder  
- Bug Buzz  
- Sucker Punch  
- Sticky Web  

Joining the battle is Epiclolz the Galvantula, named after someone from the PFA league. Now immediately the minute I noticed KevinVGC had both Manaphy and Celebi I resulted to using Galvantula with Sticky Web support to at least slow down his faster team. The moveset is almost standard except I have Sucker Punch to hit the Mega Alakazam assuming it has low HP. Focus Sash allows Galvantula to be an emergency check to either Manaphy, M-Alakazam, and Celebi, though I need to ensure no hazards on on my side, or if Galvantula  has taken residual damage. 


Snowbat (Gliscor) @ Toxic Orb  
Ability: Poison Heal  
- Earthquake  
- Knock Off  
- Taunt  
- Roost  

This was the Pokemon I've tempered with the most given as it had a case of 4MSS.  I wanted Gliscor to have either Toxic, Ice Fang or even Sword Dance, but at the end of the day, a simple set was chosen. Earthquake was STAB for Excadrill, Infernape, Diancie, etc. Knock Off I felt was going to be far useful just to remove items and to scout for potential sets. Taunt was a last minute decision I picked to ensure that if say Manaphy or Celebi switches in, I can at least Taunt their incoming switch and prevent any form of setup or status options. Roost is there to recover off some lost HP along with the Poison Heal to help wall some Pokemon. Gliscor's primary goal was to wall the Excadrill as it can easily tank an Iron Head, and hit back with a strong EQ. Pretty much to put it bluntly, Gliscor filled the role of a disruption so at least no setup options can be used against me. 

Anne (Latias) @ Leftovers  
Ability: Levitate  
- Stored Power  
- Ice Beam  
- Calm Mind  
- Roost  

A modification of the Latias set back in Week 7. Latias's main goal is simple: beat Evil Bloo, especially if it was a defensive setup set. Kinda feared the potential Heart Swap, so once I got to +2 CM, I'd start attacking ASAP since Latias can tank most of his special attacker's main hits, while retaliate with a strong base 100 Stored Power, assuming no stat drops and other misc. things. Ice Beam was opted for both Celebi and Dragonite as + 2 CM can clearly 2HKO either variant of Celebi, or faint Dragonite assuming Multiscale is tact. Latias also acts as a pseduo wall for most of his special hitters with moderate defenses to fend itself unlike Sylveon or Empoleon. Still Latias remain a huge factor to this battle depending on how well its preserved. 


Mars (Empoleon) @ Shuca Berry  
Ability: Torrent  
- Stealth Rock  
- Scald  
- Roar  
- Defog  

Really basic set with the Shuca Berry to take at least One EQ from Excadrill, though this was mostly for the Dragonite in case it was Banded, or had setup with Dragon Dance. Again the moveset is pretty basic, except I'll explain why Roar and Defog on this set. Roar is simple to explain since as long as Kevin has potential setup options, aka Dragonite, I have to keep it in check as possible, and get some residual damage from Scald or Stealth Rocks. Defog might seem strange on a team with Sticky Webs, but the fact that KevinVGC's team is almost going to be hyper offense leds me to at least have some precautions against hazard stacking. 

Nui Harime (Sylveon) @ Leftovers  
Ability: Pixilate  
- Hyper Voice  
- Wish  
- Heal Bell  
- Protect  

Originally Sylveon wasn't going to be on this battle, rather Weavile instead. What made me change Weavile to Sylveon was funny enough... Dragonite. Sure Weavile is clear faster than Dragonite and has x4 super effective attacks to run like Icicle Crash or Ice Shard, but then I realized the huge potential of a Band set with Extreme Speed. If Weavile takes both rocks and LO recoil damge, Banded Extremespeed will pick off my main revenge killer and I;m forced to play around this. Sylveon on the other hand can not only check Dragonite to a degree, but deals heavy damage to KevinVGC's team with powerful Pixilate Hyper Voice attacks. I did modify Sylveon's EV spread to at the very least be able to handle most of his special attackers, while have some defense investment to take on Dragonite better. I cannot stress this enough how important Sylveon soon became to the team as it clearly the both the main defensive anchor as well part of the offense we'll need to apply.

Sgt. Forge (Charizard-Mega-X) @ Charizardite X  
Ability: Tough Claws  
- Flare Blitz  
- Dragon Claw  
- Dragon Dance  
- Roost  

What I kinda felt about this battle was Charizard X needed to have a opening of sorts in other to win us the W. Problem, well KevinVGC has a Diancie that can wall its main STABs, a Thundurus with Prankster Thunder Wave, an evil version of Manaphy, and Extreme Speed priority with Dragonite. So why the hell I brought it? Well it still sweeps Kevin's team if he isn't careful with my Charizard X. There was a good chance my Mega Evolution was either going to do the main Wall-Breaking for the team while have others clean up, or it do the main cleaning itself. My best chance to setup is against the Celebi, but even then that's risky with the potential T-wave / Earth Power option. Again there's a possibility Charizard might not get any kills accounted foe, but it can at least threaten out stuff and at least do consistent damage, I won't be mad. 


The Battle: From the Depths

The battles starts with me being kinda in a weird position with Galvantula as the lead versus an Infernape. I really wanted to setup Sticky Webs in this battle, but given he had a Manaphy and M-Alakazam, Galvantula became far more important than settling some webs to slow down his team. So I'm forced to switch to Latias, as Kevin makes  great play to U-turn out to Diancie. At 50% HP, I'm kinda in another crucial choice to make: do I sack Latias here and attempt to setup on Diancie? Given my EV spread, a +1 CM will allow Latias to live a Moonblast from Diancie, so I Calm Mind up, as he actually switches to Manaphy, anticipating my own switch. Latias gets a second CM as Manaphy attacks with Ice Beam and does almost negligible damage to where Latias can start roosting. However, given how offensive Kevin has played so far,  I decide to reveal Stored Power and attack Manaphy for about 70% damage. At the same time, Manaphy Tail Glows, so now Latias can finish off Manaphy the following turn. After removing Manaphy from play, Thundurus switches in and here I make a dumb decision to stay in, only for Thundurus to uses a Life Orb Knock Off and faint Latias.

With Latias now gone, I realize Thundurus can sorta steamroll my team if it has a Mixed set with Iron Tail to at least kill Sylveon. Unfortunately for me, Sylveon is my only Pokemon of choice to go as I don't want to risk the Thunder Wave Paralysis on Charizard X. Strangely enough, Thundurus switches into Infernape as Sylveon goes for Hyper Voice, netting massive damage to where another will kill. Scouting for a potential physical set, Sylveon immediately protects itself as Infernape goes for Fire Blast, which leads me to believe its mixed with a potential HP Ice. Predicting an HP Ice or U-Turn, I stay in with Sylveon to take a Fire Blast moderately, as I go for the safe Hyper Voice to knock out another threat. Naturally, Excadrill is sent out to force out my Sylveon, so I switch to Gliscor to take the Iron Head. However, Kevin reads into this and immediately makes a double to his pre-Mega Alakazam and this already looks to be a decisive turn.

Fearing the HP Ice, I'm forced out again to my Empoleon as Mega Alakazam traces Torrent (thankfully not Poison Heal), and setups a substitute, which is equally bad. At this point, I'm forced to stay in with Empoleon and go for Scald to break the substitute, hoping he either doesn't have Focus Blast, or maybe misses. At turn 12, Mega Alakazam reveals Shadow Ball (probably meaning Kevin doesn't have Focus Blast), and Empoleon breaks the sub with STAB Scald. Knowing that I need more damage on Mega Zam for Galvantula to OHKO with Sucker Punch, Empoleon goes for another Scald, burns it, and puts me in a great position to get up rocks or fire another Scald to cover any switches. Empoleon goes for rocks while Alakazam keeps firing Shadow Balls at my Water-type. Here I decide to sack Empoleon, and let Sylveon protect itself as Mega Zam faints to the burn damage so I can at least get more leftover recovery. 

At this point, its 4-3 in my favor however Excadrill, Thundurus, and Diancie are still healthy and ready to go for battle. Diancie is sent out as I kinda don't know what to expect from this whether the Rock/Fairy-type was either going to setup or attack my Sylveon.  Diancie setups rocks and tries to get some moderate damage on Sylveon for Thundurus to maybe faint Sylveon with a SE attack it still hasn't revealed. Speaking of which, the way KevinVGC preserved Thundurus made me to believe it was some kinda of mixed set with something for each of my Pokemon. At this point, I realized Sylveon was needed for the late game to take on Thundurus in case it was more specially mixed with Knock Off, just for Latias. During the exchange with Diancie, I tried to time the Wishes to where once Diancie faints to Hyper Voice, Sylveon can get back to full health to handle whatever Thundurus had. This plan work well as Sylveon tanks the Diamond Storms and Moonblast from Diancie, faints the legendary, while at the same time replenish HP. 

Now its Excadrill and Thundurus vs my entire team, and Excadrill is sent out. Here I make a really ballsy play ins switching out Sylveon directly to Charizard, expecting Iron Head/Rapid Spin or the potential Thundurus double switch. It might seem weird to do this, but at this point in the battle, I wanted to put myself in a position where KevinVGC is forced to sack either Excadrill or Thundurus as most of my members can deal with the proper threats. In any scenario, Charizard X will lose 50% HP + whatever direct attack Excadrill goes for. So believe me what I'm saying is something will die to Charizard X's Flare Blitz. . If Charizard X dies to Excadrill, Gliscor can switch safely, (hope I don't get Iron Head flinched), and get a knock off Excadrill or Thundurus's item. 

Moment of truth, Sylveon switches for Charizard X, takes 50% HP, while Excadrill removes hazards off the field with Rapid Spin (also doing 10%). Now I'm in the driver seat. Excadrill cannot take a Flare Blitz, nor Thundurus can so I'm almost guaranteed something to faint. Reason I say Thundurus is maybe the potential Kevin locked  himself into Rapid Spin with a Choice Scarf. Kevin decides to let Excadrill drop to the Flare Blitz, as Thundurus comes in. Despite being low on HP, my play is still to Flare Blitz myself to for the win, but Thundurus kills Char X with Hidden Power, though taking LO damage.  Now that Kevin revealed the HP Ice, Sylveon has to take whatever Super Effective hit it about to get it with, and fire a Hyper Voice to where the genie dies, or Life Orb will faint itself. Turns out, Thundurus has Sludge Wave the entire time, but with Sylveon's high Special Defense investment, it takes it easily as Hyper Voice leaves Thundurus around 9%, meaning I've practically won the battle! As Thundurus goes for Sludge Wave again, Sylveon lives the hit, and thus wins us the game 3-0!


Afterthoughts:

To be honest, I thought I was behind for the majority of the battle, even till  the very end since Thundurus is a Pokemon who can easily sweep teams even with the mixed offensive set. The whole time, I was guessing what Thundurus set was as it was one of several Pokemon on KevinVGC's team that can sweep my entire team, with Manaphy as the other exception. Losing Latias kinda sucked early on as I completely forgot about how Thundurus can be also a strong mixed attacker with Defiant to deter any form of Defog or hazard removal. If I'd had played any worse, KevinVGC would have likely taken this battle with the plays he was making. However the there where a couple events that kinda swayed the battle heavily in my favor which were staying in with Latias as it culminated with defeating Manaphy early on, handling Mega Alakazam with one Pokemon, and the direct switch into Charizard X to get offensive pressure. With all the name calling and (potentially from the snipe), Manaphy was a huge threat to the team as I had to basically "sack" a Pokemon for another to revenge kill, which fortunate for me, I trade one loss in Latias. Still it was extremely shocking to get rid of perhaps the most threatening wall breaker in the league format within a couple turns. Despite Mega Alakazam having a large special attacking movepool with support coverage, I think we kinda lucked out on this one. If Mega Zam had Focus Blast or something like Encore, this would leave in an awkward position, and likely could have done enough damage where Kevin's other mons can win him the game. Finally the Charizard X switch definitely helped in my favor as at that moment, Excadrill or Thundurus were about to faint to a Flare Blitz, leaving me in a good positioning to win. 

If I had to say who was the MVP of the battle, Sylveon definitely was the right call here picking up 3 kills and holding the team together once again. I'll admit, the reason I didn't want Sylveon in this battle was I feared it was going to be setup fodder to most of KevinVGC's team. However learning from my battle from Alec back in PFA S2, Sylveon can do a decent chunk of damage to even a Manaphy, and live a +3 Scald with the proper investment. From that loss, I kinda picked up the idea Sylveon is best used with by utilizing its  higher special defense stat while having some defense EVs to take some physical hits. The EV spread definitely paid off since Sylveon was able to live 2 Sludge Waves from a Life Orb Thundurus, as well as handle over four different Pokemon on KevinVGC's team. An honorable mention goes to both my dragons: Latias and Charizard X as both pickup crucial kills against both the Manaphy and Excadrill respectively, despite losing them the following turns. 

Now that the Nidokings have a record of 8 - 0, we now have enough differential points (+31) and a sizable record count to where we kinda "clinch" the playoff spot. At this point in the season, I only want to finish the season strong with a good record, which seems like we have done, so the next few battles won't be as I guess stressful to prep, rather more fun now. In the meantime, I'm going to keep working on some posts which should be up within the upcoming weeks regarding my PFA season and the eventual week 9 and 10 battles for CIL. Of course once I'm done with the CIL regular season, I'll have to prepare for playoffs and start teambuilding/testing. Might just get back into showdown battling now that my Laptop is "fixed" but we'll see on that matter.

Next time we'll battle Icolate of the Bolt Strike Bisharps who are 5-3 and are looking to clinch a playoff berth in his division. Despite what I said earlier regarding relaxing myself a bit from this league, I'm still going to take the battle as seriously since another win can give us a lock in the overall league record. Anyways I'll be back with more CIL //PFA updates. 

PS: Don't know why I can't post images or gifs of Pokemon here, but I'll have this resolved in the upcoming posts. 

Thursday, August 11, 2016

CIL Regular S2W7: VS KantoCastBlue




Artist: stephen-0akley


Preview

Seems like the CIL Draft League is nearing the halfway point for use (if counting playoffs), so its within our best interest to finish strong and without any forms of regret. Well this is suppose to be semi casual... maybe I should take things a step back with context. Currently the Nidokings are now 6-0 with the best record in the league looking to close out the season with a playoff berth. At this point, unless we make any slip ups, achieving that goal seems likely if we can win the following two of the four battles and not lose in a huge way in terms of differential. With these next post, you might see me more laid back, but I rather just play the games out going in there that I've done our best to prep and practice hard. 

At the same time, this is going to be one of those "road trip" weeks were we battle some of the best players in the league starting with fellow GBA Analyst, KantoCastBlue for Week 7. For Week 8, we battle  KevinVGC, or the main commissioner of the league whose also got into playoffs last season. Week 9 the Nidokings face the Bisharps, a new coach who won another league prior and has a been doing decent as well. Finally Week 10, originally it was going to be me vs the Aqua Jets or Hank the Pidgey, former GBA player who left this season early due to some "life" stuff which I won't disclose. Instead, we battle the Charizards, or our good friend Kyle (ItalianG62),  who's taken Hank's place for the time being. 

All four of these opponents are incredibly seasoned in the Draft League format so I've got my work cut our for the upcoming weeks. For now, lets get into our Week 7 with the Wynauts, coached by KantoCastBlue.



Week 7: VS The Wynauts

The Wynauts: M-Heracross, Victini, Landorus-T, Forretress, Milotic, Aromatisse, Tyranturm, Shaymin, Raichu, Ambipom, and Toxicroak
The LA Nidokings: Charizard X, Latias, Suicune, Weavile, Sylveon, Doublade, Nidoking, Galvantula, Chesnaught, Empoleon, Gliscor

Going into the matchup, this wasn't a battle I was kinda looking forward in terms of playing against some really powerful wall breaking Pokemon like Victini, Landorus-T, Shaymin, or even the Mega Heracross. Victini has insane coverage moves, not to mention the STAB move V-Create, which nukes most of my team. Shaymin is just a little rose bud with another dangerous attack in Seed Flare which drops the Special Defense by -2. Landorus-T can be moderately threatening this matchup, and can function well in multiple roles like a defensive rocks pivot, Double Dance setup, or Scarf. Mega Heracross is a huge concern as it can break through my strongest walls without effort, but it doesn't need to when the other three mention can do the same crap. After those four, we have Forretress, Milotic, and Aromatisse who make up the Wynaunt's wall core, with Forretress spreading hazards/pivoting around, Milotic walling stuff, and Aromatisse fulfilling cleric support. The last few Pokemon in Tyrantrum, Raichu, Ambipom, and Toxicroak are all very niche Pokemon but are rather effective by using their STAB/Coverage options to break holes in team. However given how good a matchup Blue's big 4 had against me and some notable walls like Milotic, chances are he would only bring of those four. If I had to guess which one he'd most likely bring from Tyrantrum/Raichu/Ambipom/Toxicroak, well Toxicroak has the better matchup as it can easily wall break my core and semi walls a mono attacking STAB Suicune with Dry Skin, so I had to make precautions for this. 

With that, here's the team I used for Week 7. Also I've decided to omit the EV Spreads for now and won't reveal them until the end of the season. 

Forge (Charizard-Mega-X) @ Charizardite X  
Ability: Tough Claws  
Jolly Nature  
- Flare Blitz  
- Dragon Claw  
- Dragon Dance  
- Roost  

This was my only answer to Victini, so I had to bring my Charizard X. The set here was max speed to at least Speed Tie with the Shaymin/Victini while outspeed the Landorus-T.  Fortunately for Charizard X, it quad resists Fire-type attacks and with the the moderately high base 111 defense, it can take a couple V-Creates while attempt to setup. What made me worried about running Charizard X this week was the fact I HAVE to risk the Speed Tie with Shaymin as Earth Power practically nukes me. As long as I kept Charizard X moderately healthy, it was a viable win condition who can setup on some of Blue's Pokemon (Victini, Forretress, Aromatisse, Milotic), and attempt a sweep. However, Charizard X cannot do this alone so here are the other five Pokemon. 

Anne (Latias) @ Leftovers  
Ability: Levitate  
Timid Nature  
IVs: 0 Atk  
- Stored Power  
- Shadow Ball  
- Calm Mind  
- Roost  

A couple weeks ago, I argued with a fellow coach in a league regarding how Mega Latias with Stored Power in league format can be extremely devastating. He didn't agree mostly because Mega Latias has reasonable checks and can get worn down relatively quickly. For this battle, my team absolutely needed a response to Shaymin as those Seed Flare hits can really devastate the just about everyone. Heck even Latias isn't the most reasonable counter to Shaymin as a -2 Special Defense drop means Dazzling Gleam has a good chance to OHKO. All I can say about this Latias is that its fast enough to outspeed the base 100s and everything else was put into HP / Def / SpDef. 

So ...why did I go with Stored Power over Psychic/Psyshock? Stored Power is another Psychic-type STAB (starting at 20 BP) which increases by +20 every time Latias gets a stat raise. In this case, not only is Latias boosting two special stats every time Calm Mind is used, Stored Power gets far more stronger every time. Once Latias gets to +2 in both stats (effectively four boost), Stored Power becomes a base 100 Psychic move, and it can keep getting stronger! After that point, the damage output of this attack start to become ridiculous as Latias literally does 80% minimum to a defensive Milotic and 2HKOs everything else with this attack or Shadow Ball. 

Of course there are some "drawbacks" in this as Psych Up could be a problem, though unless the opponent also has the Stored Power, chances are my own Stored Power can OHKO them before they can abuse my setup. Anti Setup like Roar, Dragon Tail, etc were considered as potential s stops to this, but I'll respond accordingly with the following Pokemon.

Mars (Empoleon) @ Leftovers  
Calm Nature  
- Scald  
- Knock Off  
- Stealth Rock  
- Defog  

This guy has been in every game since I've sign Empoleon into free agency and everyone can see the four most commonly or important attacks all in one Pokemon. Scald to burn stuff, Knock off to remove items, Stealth Rocks to hazards, and Defog for Hazard Control. Like seriously do I need to explain this one aside the fact it can deal with Aromatisse, Forretress, and Milotic... Well this Pokemon was sorta filler honestly, but getting Scald burns, removing items, and preventing any form of hazard stacking was all that's needed for Empoleon. 

SnowBat (Gliscor) @ Toxic Orb  
Ability: Poison Heal  
Shiny: Yes  
Impish Nature  
- Earthquake  
- Acrobatics  
- Roost  
- Swords Dance  

Here comes the new guy straight outta the locker room: SnowBat the Gliscor! Originally this was suppose to be Doublade in the battle, however I felt the presence of Victini/Shaymin/Milotic/Landorus-T alone would be enough for Blue to reasonable counter Doublade, who was going to be the main answer to Mega Heracross. So I turned to my backup Pokemon in Snowbat here. The goal of this Gliscor is to wall break his opposing core of Milotic/Forretress/Aromatisse (even Lando-T) while wall the Mega Heracross to the best of our ability... literally. Poison Heal allows Gliscor to not be 3HKOed by Rock Blast / Bullet Seed, unless he gets multiple crits. Sword Dance allows Gliscor to become even more threatening, though I'm likely switching out assuming some suspicious maneuvers. If Gliscor gets the Poison Heal, it will be my primary Knock Off fodder as it will boost the power of Acrobatics.  

Rogue (Suicune) @ Leftovers  
Ability: Pressure  
Shiny: Yes  
Relaxed Nature  
IVs: 0 Atk  
- Scald  
- Air Slash  
- Calm Mind  
- Rest  

One of the Pokemon I've seem to have fallen back to lately, but Suicune has down its job well as of now. This is a semi standard Calm Mind set, with two notable difference: Air Slash and the Relaxed Nature. Both of these are related to the Crown Suicune event back in Gen 4 ( remember E-Speed Entei/Aura Sphere Raikou? ), and surprisingly enough are potentially viable in this battle. With Relaxed Nature, I can "underspeed" M-Heracross under Trick Room by one point (with 31 IVs in speed), that way it can actually get a quad effective Air Slash. Speaking of that move, Air Slash hits Shaymin, Toxicroak, and the Mega Heracross for hard damage after some CM boosts. Again not expecting too much from Suicune, but we'll see. 


Stitches (Nidoking) @ Shuca Berry  
Ability: Sheer Force  
Shiny: Yes  
Timid Nature  
IVs: 0 Atk  
- Earth Power  
- Ice Beam  
- Sludge Wave  
- Toxic Spikes  

At this point, I needed something to hit Blue's team for hard damage and I kinda wanted some "additional" hazard support, so this Nidoking set was tailored. The EV spread I had on this allows Nidoking to live a Adamant Scarf EQ while OHKOs back with a Sheer Force Boosted Ice Beam. There was a good chance that Defensive Landorus-T was going to be used given Charizard X could be an issue for Blue, so Nidoking can potentially outspeed. Toxic Spikes is the crux of this set as this allowed Nidoking's allies to deal with Blue's other Pokemon much easier. There was one concern about running Toxic Spikes and it was the potential of activating Marvel Scale from Milotic to make it harder to deal with. If the chance does occurs, I'll setup 2 layers of T-Spikes instead of 1 so Milotic will at least take more damage from Toxic poison by each passing turn. 




If anything, getting rid of Landorus-T turn 1 thanks to the Shuca Berry was rather momentous for myself as I removed a potential Scarf Pokemon and one of the primary checks to my Charizard X. This comes at a cost as now Nidoking is looking expendable, and given Blue didn't bring the Forretress, getting up T-Spikes, even two layers was necessary.  After an exchange between Suicune and Victini, Blue recalls for Aromatisse and I figured now is the time to send in Nidoking and get T-Spikes up. Surprisingly Blue goes for the Toxic onto my Nidoking as I'm now guaranteed one layer of Toxic Spikes. Moonblast doesn't even OHKO and I'm now in another decisive turn: Should I go for the Sludge Wave, or get the second layer, knowing it won't do as much damage initially, but will hinder Milotic/Aromatisse useless. After noticing Milotic was still around, Nidoking is effectively sacked, but I now have 2 layers of Toxic Spikes that are there to stay for throughout the battle. 

Gliscor is sent out to scout of Aromatisse's moveset, and I find out Blue's team is indeed a Trick Room-based team  with potentially Victini and Mega Heracross as the primary sweepers. The next few turns, I attempt to predict the incoming Victini / Heracross switch in as Aromatisse effectively weakens to where another Moonblast can knock it out, so I recall for Empoleon. Now with Toxic Spikes up, why not have Stealth Rocks up? So Empoleon gets Stealth Rocks up as Blue switches into the Milotic, which is now Toxic Poisoned. Here I decide to remove the Leftovers from Milotic, but it turns out its an offensive variant based on the damage with Life Orb instead! Milotic Dragon Tails Empoleon into Suicune, not a good matchup for it unless Milotic has Toxic.  Here I try to flinch out the Milotic with Air Slash, but because of my Relaxed nature, its able to get a Recover off. 

Aromatisse is then sent out to Toxic the Suicune, here I decide to start my Calm Mind setup. Knowing now that the Aromatisse is a TR variant and this Suicune set has a Relaxed Nature, why not just let him setup the Trick Room and Outspeed the Mega Heracross since it hasn't done through the Mega Evolution yet. Suicune setups to +2 SpA /+3SpD (following a Moonblast drop) and Aromatisse goes down to Toxic with me stalling it out. However, Blue does in fact setups the Trick Room and he sends in the Heracross. Now I'm actually debating whether if this is a "true" Trick Room M-Heracross with Brave Nature, but given how there was two turns left, I could still maybe send in my own Mega as the field condition expires. So I stay in with Suicune,  Heracross Mega Evolves, but it fails to outspeed as Suicune OHKOs the Bug/Fighting-type with the boosted Air Slash. 

By eliminating Mega Heracross, having a CM boosted Suicune with Rest to cure the Toxic, and hazards on his side of the field, I pretty much had Blue in check in multiple ways,  but not beaten. Blue can still Dragon Tail the Suicune out with Milotic before I go for another Air Slash, which does happens. Unfortunately Gliscor is sent out and I'm kinda forced into a weird dilemma of dealing with Milotic.  Eventually I decide the best option is to setup with Latias / Suicune and essentially force Blue to have to Dragon Tail me out every time, otherwise Milotic will faint to Toxic without recovering enough. Thanks to the fact Milotic got Toxic Poisoned, and not regular one, I was able to passively faint the Milotic, but we still had the two base 100 legendary Pokemon to deal with. 

As Shaymin is in on the Suicune, I'm practically forced to sack the Suicune, so I go for Air Slash as the Grass bud delivers a Seed Flare blow to my Water-type. Now the goal for the end game was to setup with Calm Mind, and wear down the Shaymin / Victini so Charizard X can win the game, or the rest of the team can stall it out with Toxic + Rocks. Victini is sent out as Latias goes for the Calm Mind boost, and here I decide to attack the Victini with a Shadow Ball since it was the more immediate threat. As Victini goes for Glaciate (also confirming the Scarf), Latias gets a crit Shadow Ball which knocks out the Fire/Psychic-type. Now its just Shaymin vs the World, and can't cure itself of the Toxic via Natural Cure which was another momentous for us. At this point, I do stall out Blue's Shaymin for a bit so Toxic can start doing moderate chip damage, but eventually Shaymin goes down to another crit Stored Power attack.


Post Review

This was a well thought out battle on my end as not only did we stop both the Trick Room element of the team, but handled some of the heavy hitters like the Landorus-T, Mega Heracross, Victini, and Shaymin with relative ease. Not going to lie, I was bit nervous about that matchup since having just Victini and Shaymin on the team team can make an incredible wall breaking duo and to pair with the other two was just far more deadly. I guess what really turn the tide of the battle was having hazards setup to wear Blue's team down as well as the lack of Forretress to spin or even setup up opposing hazards.  There was one point in the game during Suicune v M-Heracross that I wanted to switch out, but given how many CM boosts it attained, it became clear Suicune had to take out M-Heracross at that point in the battle with Air Slash, which thank Arceus it hit since I have a horrible reputation with 95% accurate moves for some god damn reason. 

I cannot stress how important setting up both layers of Toxic Spikes since Milotic was going to be a huge pain to deal with, especially with the defense boost from Marvel Scale. One layer of Toxic Spikes inflict 1/8th health every turn to all non Steel/Flying/Poison-types, yet with the second layer, it acts like regular Toxic poison which is 1 + N / 16 with N for every passing turn. This means I can slowly stall out the Milotic and Aromatisse with my team while keep applying some pressure to the point it died. In short, Milotic was honestly the main defensive threat I had to worry about as it had the potential to phaze out key member of the team, while still wall my main heavy hitters like Char X and Latias.

Speaking of my legendaries, both Suicune and Latias performed well in this battle, with Suicune fainting Mega Heracross under Trick Room with the Relaxed Nature + Air Slash, and Latias cleaning up the match with Store Power action. Shaymin could have been an issue if it got those Seed Flare drops, but fortunately for me, this allowed Latias to perform her task. Could have saved Suicune in the end there, but I kinda didn't want Latias to get a Seed Flare drop so that's why I sacked Suicune to the Shaymin. Still I think the main MVP of this battle was Suicune as it shut down the main Trick Room offense of Blue's team, and funny enough I kinda didn't expect that result.

At the very end of the battle, I was kinda stumped regarding how the hell did Suicune outspeed a Mega Heracross in Trick Room, yet found out some key points. First, Mega Heracross wasn't fully Mega yet, so it was still a regular Heracross with a base speed of 85, which is the same as Suicune's base speed. Now take the fact that Suicune is Relaxed nature because of legality purposes to get Air Slash. Finally we have to take into account how Mega Heracross's speed investment was, though based on how it faints to a +2 Air Slash without being FULLY SPECIAL DEFENSIVE, I doubt that'd be the case.

Anyway good game to KantoCastBlue as the Nidokings head to a 7-0 record! Next time we'll be battling the main commissioner of the league: KevinVGC and his new formidable team.

Tuesday, August 2, 2016

CIL Regular S2W6: VS MarvoTrainer



(Artist: Mark331)


Preview

Well...going 5-0 is fun, but let's see how far we can push this win streak. 

Anyways during this seasonal Week 6, I started to heavily consider my "final" team, or essentially the last two transactions we'll be making before Week 8. One of the things I've noticed is I haven't used Eelektross all season long, and probably won't even use it at all after considering my "future" matchups. While Eelektross is a great low-tier electric Pokemon, I settled with another Electric Pokemon which was dropped by the FlyingFiona and added Galvantula. Pretty much two word to describe this pick: Sticky Webs. Not much to say, or reveal. 

 For my last transaction, all I knew was that either Nidoking, Celebi, or even Chesnaught was going to be gone. Having another base 100 Pokemon all across the board seemed nice to have, Celebi was going to be potentially dead-weight in the upcoming battles, especially when I have another Grass-type Pokemon in Chesnaught, who's been arguably the one of the best defensive mon for the team. There were still a good amount of undrafted picks from free agency like Feraligatr, Flygon, Rhydon, Meloetta, Machamp, Porygon2, and a bunch more viable Pokemon. 

In the end, Gliscor was the only reasonable choice for me since I have the most experience using this guy during XY OU and in my early days in competitive back in BW2. All I can say is the fact that Gliscor can essentially get back 1/8th of its HP every turn and has Roost is kinda ridiculous as it will almost never die. Once Gliscor is poisoned, well it can take all the incoming status and can live most physical hits with its high base 125 and the constant health back. Once last thing about Gliscor is that this guy is a great stall-breaker and can synergies well with my Empoleon, Chesnaught, Suicune, and Sylveon core as it can take any Electric, Fighting, or Poison hits, and retaliate with STAB Earthquakes. Yes I know that Gliscor is 4x weak to Ice and 2x weak to Water, but I don't think its really a factor when I have stuff to sponge those hits. 

Well there you have it, all my transaction picks have now been chosen, and the team solidified. I still can use Celebi and Eelektross for this last week if I want to, but based on the matchup, Eelektross won't play any games for the Nidokings, which is unfortunate.  With all that said, now we'll focus on our matchup against Marvo Trainer and the Poison Stings. 


Week 6: Vs The Poison Stings


Poison Stings: M-Sableye, Chansey, Breloom, Hippodown, Salamence, Metagross, Scolipede, Rotom-H, Closyer, Regirock, Slurpuff.
LA Nidokings: Charizard X, Latias, Suicune, Weavile, Sylveon, Doublade, Nidoking, Eelektross, Chesnaught, Empoleon, Celebi (Note: Transactions will come to effect next week)


Looking at Marvo Trainer's team, this team is fat. Like seriously fat, defensive, stally, and quite potent  if used correctly. Immediately the biggest threats that were notice was the Mega Sableye-Hippodown-Chansey core since it's incredibly bulky enough to tank most hits from the opposing team, block most hazards thanks to M-Sableye's Magic Bounce, and stall them out with chip damage as the battle goes.  After those three, we have another wall / pivot options in Rotom-H, one of the few Pokemon that can beat out my defensive core if played well thanks to its typing advantage. Breloom was another annoying Pokemon to prep for as if I'm not careful enough, it can wall break as well as put something on my team to sleep. While this was a lower number picked, Regirock stood out as the most capable Pokemon to wall Charizard X thanks to its based 200 Defenses, and even that potential special defense boost from the sand to tank special hits. Salamence, Metagross, and Scolipede round up Marvo's main offense for his team, and to be frank, these aren't threats to mess around with. Salamence can easily setup Dragon Dance and sweep with Moxie boosts, Metagross can act as part of his wall core to take on Empoleon-Chesnaught, and Scolipede can either setup hazards or effectively attempt a sweep when the time is right. The last couple Pokemon, Cloyster and Slurpuff were setup threats, but fortunately for us, we have the proper defensive Pokemon to check them, provided we don't lose them of course. 


Even with all these threats, this was the one week I honestly should have prepared for my opponent, but I didn't prep as much as I wanted to. The reason for the lack of preparation around this time, PFA Finals occurred and had to other plans (work, family gatherings) throughout the week before the actually match. Before I'd already made somewhat of a blueprint on how to "beat" Marvo's rather defensive style team a couple of weeks prior and rolled with it. So here's the team below:


Mars (Empoleon) @ Shuca Berry
Ability: Torrent
- Scald
- Knock Off
- Stealth Rock
- Defog

No matter what team Marvo brought, Empoleon was the best lead as it can either setup rocks, Knock Off an item, Scald for a potential burn, or switch out to the appropriate response. Shuca Berry allows Empoleon to take one EQ from any Pokemon, even from the Hippowdon and either retaliate with an attack, setup rocks, or Defog any hazards Marvo has on the field. Threw in Knock Off as the the "final" slot because not only can it remove items, but Empoleon can bait out the Chansey more importantly. Based on this team, if I can wear down Chansey, even by taking out the Eviolite, this will make it far easier for my setup mons to sweep in the end. 

Forge (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
- Flare Blitz
- Swords Dance
- Roost
- Substitute

Another mono-attacking Char X set, but with some strong options. Most of Pokemon on Marvo's team can take a Tough Claws-boosted Flare Blitz, except only once. If the rest of Char X's teammates can wear down the opposition enough to where I can sweep with Sword Dance, then Char X can win the game with ease. Sword Dance was added to ensure Char X can faint both Mega Sableye, Chansey, and Hippodown at +2,  again with prior damage. Substitute was opted to ensure I don't fall to any Thunder Wave shenanigans from Rotom-H, and then setup with SD. Speaking of Rotom-H, Charizard X is my main response to it, though I had to play carefully against one with T-Wave, though Sylveon can Heal Bell the to cure the paralysis.  Like to emphasis Char X has a good chance to sweep the battle if it can get off both a Sub and a Sword Dance while being healthy.

Rogue (Suicune) @ Leftovers
Ability: Pressure
- Scald
- Ice Beam
- Calm Mind
- Rest

The main defensive backbone of the team. This Suicune set is max defense to ensure it can take a hit from both Salamence, Metagross, and Scolipede and retaliate with Scald or Ice Beam. Just looking at Marvo's team, he doesn't have much for a CM Suicune so I decided to being it to act as tank. If  Suicune ever gets at a low amount of HP, I can Rest off the damage and Heal Bell with Sylveon later on in the match. Unless Marvo prepared specifically for Suicune (like bring Breloom or Banded Pokemons), there isn't much he can do aside hope we mess up with the rest turns, or get crit / parahax. The only two Pokemon that could really stop this setup were Breloom and Rotom-H, but Suicune can at least hit them on the switch with the proper move before switching out. 

Li (Sylveon) (F) @ Leftovers
Ability: Pixilate
- Hyper Voice
- Calm Mind
- Heal Bell
- Wish

Kinda didn't want to bring Sylveon, except the fact Marvo had Mega Sableye was reason enough to bring it along. The set is rather simplisitic with a pseudo cleric / setup with Pixilate Hyper Voice as I think only Metagross and Chansey take well (Rotom-H would lose the 1v1). Main goal for Sylveon was to keep the team healthy, combat M-Sableye, and be another Win Con if needed. 

Abruptly (Celebi) @ Light Clay
Ability: Natural Cure
- Giga Drain
- Dazzling Gleam
- Leech Seed
- Reflect

Will Elaborate: 

Sadly this was the last battle for Abruptly the Celebi, but I kinda wanted to bring it once more because of the relatively good matchup it had. Giga Drain was STAB mainly to recover and get damage on Hippo, Dazzling Gleam is to hit Salamence / Mega Sableye hard, Leech Seed to gain more HP (especially from Chansey) while whittling the opponent's team, and finally this: Light Clay Reflect. Based on Marvo's team, almost everything on his squad were or had the potential to be physical attackers bar Rotom-H. For sure he can run a specially mixed Mence, a CM Sableye, Special Metagross/Slurpuff, and other stuff. The thing is he can't afford to since those aren't really optimal against the matchup since I have an Empoleon, a Suicune with CM, Sylveon with CM +Wish, Celebi with moderate Special Defense, and Doublade. Chances were likely his team was going to be heavily physically based, so therefore I can stop any momentum on his team with the Light Clay Reflect.  With those 8 turns, I can use them to setup a for either Suicune, Sylveon, Char X, or Doublade to begin wall breaking.  Didn't feel like having Light Screen since it was a wasted slot, especially when Celebi was going to be pressured by the Metagross and Scolipede...speaking of which...


Bike (Doublade) @ Eviolite
Ability: No Guard
- Swords Dance
- Sacred Sword
- Shadow Sneak
- Shadow Claw

...here's what I'm going to use to wall Metagross and Scolipede. Could have put Pursuit to get massive damage on a Metagross switch-out, but I notice Marvo ran a Weakness Policy set, so settled with Shadow Claw instead. Like to point out that Chansey is walled by this set completely and has to use Thunder Wave or a random Fire-type move to weaken Doublade.  If I see Regirock, Doublade is likely going to setup on it, unless I feel Chansey is more of a threat in the battle. 



Alright will admit there is a bit of stalling on both of our parts so I'll leave this battle summarized on some bullets. 

  • Hippodown gets taken out by Empoleon with a combination of two Scald and a Knock Off. Tries to EQ, however damage is mitigated thanks to the Shuca Berry. Empoleon gets a Scald burn, but Rawst Berry saves Hippowdon from the burn, but without leftovers is sacked. 
  • Bit of an exchange and switches on both of our parts, but I'm able to get off a Light Clay Reflect. On turn 12, I get in Mega Char X as Marvo switches into Scolipede on the last couple turns of Reflect. Decided to get the Mega Evolution off and attack what's in front of me, but forgot that Scolipede has protect, which stalls out the last turn of Reflect. Thinking he'd switch,  I stay in with Charizard X to Flare Blitz, as he does the same to Earthquake. Unfortunately for Marvo, Scolipede faint from this exchange, though leaving X critically low to where Metagross can knock out with Bullet Punch or Pursuit.
  • I keep up the defensive pressure by using Celebi's Light Clay Reflect, and netting a Leech Seed on a Chansey switch which gets me a ton of HP. After making consecutive Leech Seed calls, I decided sack Empoleon to get a burn of Sableye, but Marvo switches immediately to Chansey. After another exchange, there's one point where I get in Doublade against Metagross, and it looks like I can get a clean setup going. Chansey is sent out and paralyzes Doublade as I setup a Sword Dance. From the range of HP "regular" Sableye was, Doublade can easily faint it with a Shadow Claw and potentially win the game from there. As Marvo sends in Sableye... Doublade gets paralyzed as it used Shadow Claw. Had this play happen, the game would have been effectively over, but the match goes on for another 30+ turns. 
  • I switch out into Sylveon fearing a Foul Play, but Mega Sableye finally gets its Mega Evolution off, and recovers the same turn, further losing momentum in my favor. Empoleon is later sacked off in the hopes of getting a Scald burn, but none against the Ghost/Dark-type wall, and faints to Night Shades. 
  • Charizard X is sent out to get some recovery with Roost and see what Mega Sableye does, but instead Regirock is sent out. Immediately I decide to go for my Calm Minds with Suicune so I can potentially sweep with it. Problem is I knew Chansey was going to be a pain, so I immediately resulted into Pressure Stalling my opponent. The original plan was to stall Marvo of all his Seismic Toss, and basically sweep in the end with a +4 CM Suicune, but for some reason he stays in on Regirock the entire time. Then it occurred after the Rock Polish from early on, Regirock has to be a Weakness Policy setup, and then I decided to stall out all the Thunder Punches as I damage calc when was it the right time to attack. After getting to +3 CM, Suicune finally goes for the Scald and knock out the Regirock, which thus allows for Charizard X to wall break later on. 
  • Finally the Suicune V Chansey happens. At first, I wanted to stay in against Chansey and hope for the Scald burn, however, I kinda feel a bit impatient and didn't want to engage in another stall war. There's another exchange and switches here, but the biggest turning point is when Doublade gets an SD off and faints the M-Sableye on the incoming switch in. Unfortunately Doublade gets paralyzed against the Metagross as it get off 35% damage. At this point, I know the battle was mine as long as I didn't choke it somehow.
  • Decided to sack Celebi to Metagross before getting a last ditch Reflect off for either Suicune or Char X. As Suicune is sent out, I predicted Chansey to come in and make the double to Char X and initiate the end game. Charizard X gets off a Sub on an incoming Thunder Wave, and I can now setup freely with a SD to faint either Metagross or Chansey. If Metagross is sacked off, Doublade basically walls Chansey out and wins (aside random coverage, but then still had Suicune). If Chansey is sacked, Suicune / Doublade can still win the battle, as long as Metagross isn't fast and don't flinch me every turn with Iron Head. 
  • Charizard X faints Chansey with a +2 Flare Blitz, though Metagross picks it off as I stay in, just in case he tried to setup somehow. Suicune finishes the game by getting a Scald burn to effectively wall Metagross out with the residual damage, and on top of that an unnecessary crit in the end.  Nidokings win 3-0 against Marvo and the Poison Stings. 

Afterthoughts

Well this battle was certainly filled with stall battles and engagements with our defensive wall cores, but honestly what kept us ahead throughout the battle was thinking ahead of our opponent for the long term. The team I intended to bring was built as a response to Marvo's wall core and the offensive Pokemon that later. This game might have been much longer if Hippodown was saved, then again Chansey might have lost its Eviolite and that alone makes it easier for Suicune to sweep. Speaking of Suicune, there's no doubt it was the main MVP for the battle as it held the team together while keeping pressure (get it?) against Marvo. Another Pokemon who deserves an honorable mention was Empoleon for winning the 1v1 against the Hippowdon, removing hazards, and getting up my own in the early game. It is a shame that we weren't able to get a Knock Off against the Chansey as the rest of my team had a far easier time dealing with the blob. Heck Suicune might have been able to beat a non Eviolite Chansey after it gets burn from +6 Scalds. 

Even if  the Nidokings won, we still made some notable or small mistakes which directly influenced the game. Revealing Knock Off too early with Empoleon instead of going for a safe Scald might have influenced Marvo to go directly to Chansey. Like to point out an non Eviolite Chansey is less of a threat than one with one, especially for my wall breakers. One major misplay was letting Charizard X take super effective Earthquake damage against Scolipede and might have fainted from a high roll Earthquake + Flare Blitz recoil, or worse a crit EQ. Arguably, Suicune can tank an EQ and threaten a Scald burn against the Scolipede pretty easily, not to mention the lack of hazard removal prevent Marvo from removing rocks. If I'd played out this scenario, Scolipede gets easily worn down to either the point Marvo has to sack it, or enough residual damage where Doublade can snipe it out with Shadow Sneak. One last thing I'd like to mention is there's we were able to play to our win cons and deny our opponent's any possible outs they could have used against me whether its stalling out the Thunder Punches, curing all that Status with Heal Bell, or waiting for the right moment for the end game.

Next time we'll be facing a good friend of the GBA: KantoCastBlue. I know he's in a bit of a slump on the records, but I have to keep myself on edge to be able to win the following battles ahead. Until then, I'll try to get these up as frequent post ASAP, but in good moderation. See you all in the next post!

Wednesday, July 20, 2016

CIL Regular: S2W5 Vs The Gengar Knights


(Artist: All0412)


Preview & Update (7/20/2016)

Holy shit this has been an incredibly past 5 weeks for me, from PFA Playoffs, moving to a new place, painting stuff, and as of late, Pokemon GO. While I'm not going to detail what's been going on with my personal life, Pokemon Go has pretty much been my pastime, practically eclipsing my time teambuilding and preparing for new teams..,sorta.  Likewise, I at the point where GO itself is kinda "boring" especially when I've walked around my entire area. However, the fact I'm going outside, walking for moderate distances, and seeing many people play Pokemon is sorta heartwarming. 

With all that said, I still want to focus on posting all of my records for PFA Season 3, and the latest battles for CIL before I can give a thorough review or experience I've had with Pokemon Go. Even before GO came along, it was a rather stressful period from moving things around, painting, work, and still planning for PFA Playoffs. I'll probably divide how the season went for me into four parts. The 1st part will be from the beginning of the draft to my first loss that season (Week 9), the 2nd part is how I ended the season with the brief team analysis going into playoffs, and finally playoffs. To be frank, don't expect a full retelling of the battle, rather I'm going to focus more so on the critical moments of the battle and list the teams me and my opponent used. Eventually lets shoot for all this to be done around Mid-August, but we'll see how that goes.

Regarding CIL, I've only done all my six battles of the four remaining and at this point, we are definitely the among the contenders to win the league. Funny enough, I actually thought about abandoning this series of mine, however I felt I'd rather keep going until the Nidokings either lose out in playoffs / season, or win it all. Guess that's all I have in mind at the moment, so here's my week 5 battle review vs Satoshi of the Gengar Knights.



Week 5 vs The Gengar Knights 



The Gengar Knights: Mega Scizor, Donphan, Rotom-W, Krookodile, Gengar, Kyurem-B, Volcarona, Malamar, Ditto, Politoed, Miltank. 

Los Angeles Nidokings: Mega Charizard X, Latias, Weavile, Suicune, Sylveon, Nidoking, Doublade, Chesnaught, Empoleon, Eelektross, and Celebi

Looking at the Satoshi and the Gengar Knights team, there were plenty of Pokemon which made this matchup a bit unease at first.  Most of his threats like Gengar, Kyurem-B, Volcarona, and of course Ditto were the ones that stood out the most. Kyurem-B was probably the one Pokemon, if played well, can really rip holes into my team and I can see him running a slow Volt - Turn with his M-Scizor or Rotom-W to get the Ice-type Dragon in safely. The combination of Ditto, Miltank, and even Drizzle Politoed itself meant any sorta "sweep" I attempt with Charizard X is down to the ground as Ditto can reverse sweep me while both the rain and Thick Fat Miltank can hard wall X hard. Gengar was a concerning Pokemon since I felt it can easily get a kill whether uses a strong coverage attack, or just uses Destiny Bond to get a one-for-one trade. Donphan and M-Scizor were his only hazard removal, so I couldn't attempt to spinblock with Doublade since either can cripple my Ghost-/Steel-type wall. Lastly, his offensive setup threats like Krookodile, Malamar, and Volcarona are good enough to "sweep" my team, assuming Satoshi gets off some chip damage and gets into a great position for the mid-to-late game. 

After considering all my options, I've eventually decided to bring a semi-stall team to the battle with a unique Charizard X set to lead the charge. The goal of this team was to weaken down certain wall/threats to the point either Charizard X, Weavile, or my defensive wall core can clean up the game from there. Here's the week 5 team I've brought, with the EVs omitted for "reasons". 

Li (Sylveon) (F) @ Leftovers
Ability: Pixilate
- Hyper Voice
- Hidden Power [Fire]
- Wish
- Heal Bell

Kinda self explanatory, though I consider Sylveon the very nucleus of the team. Lose Sylveon too early without having dealt with key threats like Kyurem-B, Malamar, Krook, or Rotom-W means the game will be difficult to win. HP Fire is for the Scizor in case it switched in or I need damage against it, even though Char X was my dedicated switch in. 

Forge (Charizard-Mega-X) @ Charizardite X
Ability: Tough Claws
- Flare Blitz
- Will-O-Wisp
- Roost
- Dragon Dance

As much as I didn't want to bring Charizard X, I had to bring it since my team is extremely weak to the Volcarona, and M-Scizor. The goal of this set was to spread as much burns as possible, and maybe setup when the chance is given. If I did in fact setup, I made it to which Ditto can't even 4HKO me as I can easily roost off the damage (being quad resisted to fire), and can win the 1v1 against it. The only exception is where if my opponent pins me via Taunting Charizard X and getting me at low HP to where Ditto can actually reverse sweep as I can't roost the damage off, then the game is lost. Therefore if such a situation occurs, I have to switch out to something else and thus cancel the sweep.  
Abruptly (Celebi) @ Leftovers
Ability: Natural Cure
- Giga Drain
- Hidden Power [Fire]
- Thunder Wave
- Baton Pass

My main pivot for the battle. Celebi's task is to take on the Donphan, Rotom-W, and Politoed while paralyze just about everything else with Thunder Wave. Baton Pass was there to give me switch initiative, though should have gone with U-Turn especially if I wasn't passing any stats. HP Fire is again exclusively for the Scizor while T-Wave is just to punish one of his faster threats. 
Mars (Empoleon) @ Shuca Berry
Ability: Torrent
- Scald
- Aqua Jet
- Stealth Rock
- Defog

Best Utility Penguin in the game. Most of the set is self explanatory, though I'll elaborate on my Shuca Berry and Aqua Jet choice. Shuca Berry is to allow Empoleon to take an EQ from Donphan as it either Scalds or gets a Defog off. Volcarona was a moderate threat to the team if I didn't carry rocks, so I decided to have Aqua Jet to bypass any speed boosts from the Quiver Dance boosts. Another reason why I used Aqua Jet was in case Gengar became an issue, so I have some form or priority to take it out, or break a potential Focus Sash. 

Reed (Chesnaught) @ Leftovers
Ability: Bulletproof
- Drain Punch
- Leech Seed
- Spikes
- Worry Seed

Another semi standard set, however instead of Seed Bomb, Spikes was chosen to get some constant damage and to "hazard stack" once Donphan is gone. Worry Seed is basically to cripple a Rest Talk Malamar, and Technician from Scizor. Only brought Chesnaught since it was the only Pokemon that reasonably walled the Krookodile 100%, unless I fuck up somehow preserving my counter. 

Ryan (Weavile) (M) @ Life Orb
Jolly Nature
- Knock Off
- Ice Shard
- Low Kick
- X-Scissor

Once Scizor, Volcarona, and any potential scarfers have been neutralized, Weavile can easily cleanup anything that my team struggled with. Knock Off hits everything on the Gengar Knights team hard, Low Kick is reserved for Kyurem-B, Miltank, and Krookodile, and X-Scissor is for Malamar exclusively. Again I didn't want to use Weavile until all his Pokemon have taken some prior damage like say 30% damage. Didn't like either Ice Punch or Icicle Crash so just went for simple priority in Ice Shard in case something went "wrong". 



LA Nidokings: Charizard X, Sylveon, Chesnaught, Celebi, Empoleon, Weavile
Gengar Knights: M-Scizor, Kyurem-B, Rotom-W, Malamar, Donphan, Gengar


To be frank, this battle was almost dictated the fact our team was able to bulk out whatever my opponent threw at us, from the Malamar, the Rotom-W, M-Scizor, and even Kyurem-B. I did made some overpredictions early on, however decided to play the battle safe, and go with the plan to slowly wither down the opposing team. The fact Donphan went down early on meant I could easily hazard stack my opponent if I'd like to, but just decided to respond to his offense. Eventually there was a point in the game where Sylveon was low HP, but thanks to the Leech Seed from Chesnaught, it was able to live any hit from Rotom-W, and get a Wish off to recover itself to near full. Rotom-W not having Pain Split made it less of a threat aside from the Thunder Wave it kept using, though Heal Bell can recover this off. By the time I took out the Rotom-W, it was still 6-3 in my favor, but his offensive threats were still healthy.  This is extremely important since I didn't know if Gengar was Focus Sash or Life Orb, so I attempted to scout for it with my Aqua Jet Empoleon. After taking a Shadow Ball, I notice Gengar didn't have Life Orb, therefore I just went with my priority to break the sash, and get a free switch to Weavile if possible. 

This scenario occurs, except now I'm "worried" this Gengar could be Choice Scarf, so to scout for this, I decided to "sack" Chesnaught and get up some Leech Seeds or Spikes. There's a point where my opponent goes for the same move, then realizes Bulletproof blocks both Shadow Ball and Sludge Bomb. At this point, not only did I get some free turns in getting Leech Seed recover with virtually all three layers of spikes setup, but I confirmed Gengar is not Scarf  and has broken the Focus Sash so Weavile can outspeed. Once again, I change my mind on who to sack, and get Empoleon in on a Dazzling Gleam, setup my rocks, and OHKO Gengar with a Torrent-boosted Aqua Jet. 

With all my hazards setup, M-Scizor and Kyurem-B took heavy damage to the point where Charizard X and Weavile can easily pick them off. Empoleon was saved for the 4th time sent out my healthy Charizard X since I didn't want M-Scizor to somehow setup and sweep my team with Bullet Punch, Charizard easily takes the BP, and I just immediately go for the Flare Blitz not risking a switch out to a Kyurem-B. Once M-Scizor was taken down, I "finally" sack Empoleon to a Life Orb Stone Edge, meaning now Weavile can revenge kill Kyurem-B and secure a 5-0 win. 
'
Afterthoughts

While the battle was straight forward, this was still tense given that my opponent had a healthy offensive core of Gengar, Kyurem-B, and M-Scizor ready to pounce, but we managed to mitigate these threats and continue the streak. Regardless of how my opponent was playing, I took the battle as carefully as I can, especially after almost losing a game due to some poor over-predictions on my end. In terms of game plan, we executed great with both Sylveon, Chesnaught, and Empoleon acting great for our defensive wall core. It was surprising to see Sylveon live through the battle especially for how long I wanted until getting a Wish off. Of course, Chesnaught's Leech Seeds recovery proved clutch to replenish both Sylveon's and Empoleon's HP to the point where their extra longevity essentially decided the game in my favor. 

For that reason, the MVP for this battle was Chesnaught thanks to its passive Leech Seed recovery, and setting up all three layers of Spikes to where Kyurem-B and Mega Scizor took notable damage. Chesnaught essentially held the team together and applied enough support to where Satoshi wasn't able to break my wall core. If there were some mistakes I've made, it was not going to the appropriate moves on Sylveon and Celebi early on with both Hyper Voice and Giga Drain on their respective targets. If I'd gone with that instinct first, we could have lured in the M-Scizor and get off damage with an HP Fire on a switch in. Honestly I could have burnt the Mega Scizor or the Kyurem-B with Charizard X, and then setup up to +2 attack / speed to win the game, but played it safe. At the time, I didn't know Kyurem-B's item and thought maybe it was Scarf after all, but wasn't. 

Overall, we played well and now have the best record in the CIL with 5-0 wins. Next time, I'll discuss how the battle against Marvo Trainer and the Poison Strings went. All I can say was this a really anticipated match-up to stay tune!