Tuesday, September 27, 2016

PFA Season 3 Finals: VS Epiclolz + Current Events


(Artist: Sa-Zurri)

Note: The following is the PFA Season 3 Finals from my perspective in terms of teambuilding, possible matchups preparation, my team analysis, the battle itself, and any thoughts I remember. No play-play of the battle, as spoilers, it was a long slug fest, but no disrespect to my opponent at all. Anyone reading will understand what I mean once at the main summation of the battle. This Finals is from around the "4th of July weekend", so obviously not going to recall every detail, and of course, this is from my viewpoint so can't say much about my opponent, aside things we talked about. That said, here's the S3 Finals!

Preview

The Los Angeles Nidokings are now on the verge of a second title shot and possibly "repeating" in the same league after winning way back in February. By the time the Nidokings, or I beaten PxGKashHoward in a rather convincing fashion, the outcome of the Mesa Macargos (GingerxPug) versus the Indy Latis (Epiclolz) was unknown. It was only a day after my semis they were ready to due battle and I contemplated, and even attempted to prepared for both of them. On the matchup perspective, the Nidokings had not only "swept" the Mesa Macargos in Week 5, but possibly improved odds since that eventful win. Recent transaction as well as the main offensive threats like Mega Altaria and Manaphy made this possible finals matchup somewhat easier to prepare to, but couldn't take my opponent for granted.  Ginger has stronger faster threats like Weavile, Krookodile, Mega Manetric, and Torrent Greninja, but lacked clear walls. If Ginger had chance to beat me, I suspected he'd attempt to go hyper offensive, but in such a scenario his main sweepers didn't have the fire power to bypass my team's bulk. (Look here for comparisons).

On the other hand, (sorry Ginger), Epic had the matchup advantage against Ryan, and even me given his entire team was a mixed of defensive walls paired with strong wall breakers (will get to those individual Pokemon later). My first battle against Epic, he could have won...but one of my frailer Pokemon (Torrent Greninja) survived a boosted Earthquake to OHKO his +1 Tyrantrum. Game 2 was evenly match, but as soon as I got my Volt Turn momentum going, the team was slowly able to pick off his team, unitl it was just a Specs Latias left. Despite that loss, Epic didn't let up. In fact, he won the rest of the last seasonal weeks, beat Kyle (ItalianG62) 's stacked team, and then beat the 2nd seed in Ginger. 

It didn't surprise me Epiclolz was able to beat Ginger in both games rather convincingly, considering Epic didn't many any "bad plays". Though I can't recall what transpired, Epic consistently threaten and maintain pressure against Ginger to the point he had lost most of his own heavy hitters. And this happen....



(Never lock yourself into Shadow Ball with a Scarf Ditto...still this shit was hilarious to watch)


And so .... I have to battle Epic....yayyy....(I'm going to hate this)



ROUND 3 / PFA SEASON 3 FINALS VS INDY LATIS (EPICLOLZ)



Indy Latis: Mega Camerupt, Latias, Terrakion, Scizor, Milotic, Galvantula, Porygon2, Tyrantrum, Amoonguss, Slowking, Mismagius, Kecleon, and Liepard
LA Nidokings: Manaphy, Mega Altaria, Victini, Gengar, Roserade, Zapdos, Gyarados, Flygon, Bronzong, Aerodactyl. Mesprit, Miltank, Articuno

Preparing for this battle was by no means simple since this was the finals. Best out of three. Do or die. Win or go home...even though Epic and I will be "at home". Pep talk aside, we both worked, team built, and battled all 16-17 games for this moment, and I wasn't planning on losing this potential second title. The matchup on both ends was rather interesting to say the least. Both of us had ways to neutralize key threats, but Epic had the edge with offensive powerhouses like Terrakion, Tyranitrum, Scizor, and the unorthodox  Mega Camerupt. Even from the defensive standpoint, Epic's core lead by his infamous Porygon2, Amoonguss, Slowking, Milotic, and sometimes Latias ensure he has walls/pivots to always fall back to. Galvantula was another X factor in this battle as I'm technically forced to bring a Defog user into this matchup as the minus one speed drops almost helped Epic beat me the first time we battled this season. Finally we get to the three "unusual" Pokemon, but can still do a decent amount of work in Mismagius, Protean Kecleon, and the Prankster Liepard who all had decent niches roles. 

When doing the initial preparations for this battle, I knew Epic had the "Speed initiative" given his five Pokemon with a base speed of 105-110, a Galvantula who can setup Sticky Webs, and lastly, the Trick Room potential with Mega Camerupt and Amoonguss leading the charge. No matter what, Epic kinda always had the speed advantage, or speed control majority of the time so I had to build my "Finals" team with just low speed benchmarks like Tyranitrum, Milotic, and Scizor.  Possibly most of the team prep came regarding "defensive investments" as most of my Finals team had enough speed investments and had enough points to spare. Cannot stress how important this was as almost anything on Epic's team can deal good chip damage over time, while have something like Terrakion or Mega Camerupt sweep through. 

Judging by the two battles we faced, Epic "brought" Latias, Galvantula, and Tyrantrum (the dinosaur that almost Head Smash swept me), and chances were likely he'd bring either two of the three. Porygon2 and Amoonguss were the next two defensive Pokemon Epic would likely bring considering how "dominate" P2's performance was during Epic's later half of the season (plus playoffs), and the mushroom's ability to wall a plethora of threats including Manaphy and Mega Altaria. The last two or three Pokemon to me were honestly up in the air, however Terrakion, Mega Camerupt, and regular Scizor can easily provide the offense for Epic. If there was one Pokemon I'd absolutely feared, it was definitely Terrakion as it outspeed all my mons, hit them with neutral Rock-/Fighting-type coverage, and if it setups a Sword Dance....I lose in an instant. 

For the team I'd brought, immediately Manaphy, Zapdos, and Bronzong (which I regret bringing) were the main "basis" of the Finals team. All three of these Pokemon were bulky enough to perform their respective roles, take as much punishment from Epic's offens as possible, and pretty much be the main backbone of the team, in case shit goes wrong. Essentially after those three mons, kinda experienced a bit of "writers's block", but in terms of team build as almost everything I thought, Epic has a counter measure. Funny enough, Gengar, Gyarados, and even Victini were immediately scrapped as most of them needed considerable support for setup, were "too frail" against Epic's offense, and actually got walled out. Victini was the mon I wanted to bring the most, however V-Create was moreso a hindrance, given I'd probably forced to switch out every turn and give Epic momentum. Even with all the multiple Victini sets from standard Choice Band, to AV, to some random Magic Coat set to "block" Sticky Webs, reality set in that Victini wasn't going to be brought given the rather 50/50 matchup. 

By the time it was Friday, I still had just those three Pokemon mention above, along with like six Pokemon to fill in the remaining three spots. The only Pokemon which intrigued me at the time was Flygon, Mega Altaria, Roserade, and possibly Mesprit. By the time it was midnight going into Sunday, my Finals team was prepared, but doubts arose. The 1st team I relied heavily on setting up Spikes with Roserade to wear down Epic's team, but the the problem was Roserade had somewhat of four move slot syndrome (I'll explain later). Not mention, Epic still has Defog himself on two potential users in Latias (most likely) and Scizor (kinda but possible). Mesprit eventually rose up to take the last slot, but I'll be the first to say, that was probably the biggest mistake I'd made, or the best....




The Finals Team


Bloo (Manaphy) @ Leftovers  
Ability: Hydration  
Level: 50  
EVs: 228 HP / 76 Def / 4 SpA / 76 SpD / 124 Spe  
Bold Nature  
IVs: 0 Atk  
- Scald  
- Calm Mind  
- Rain Dance  
- Rest  

Milestones:
-Outspeed Jolly Tyranturm by one point.
-Takes a +1 Adamant Head Smash from Tyrantrum.
-Takes two Close Combats/Stone Edge from Terrakion (Jolly and non-boosted)
-Download isn't activated after 1 CM boost (important)

Well Bloo... if there was a battle I absolutely needed it to perform 100% well, its definitely this one. Originally wanted to run Tail Glow with some coverage moves, but figured Manaphy can serve as a pseudo wall as very little on my team can take most of Epic's offense aside Bloo. This set is a RIP from the standard CM Rain which abuses Hydration, but the only thing is Bloo has to at a certain boost, with decent HP, and Rain up to be able potentially wall break Epic. Scald was opted over Surf to inflict crucial burn chip damage as well as possibly save my ass in case Bloo gets frozen (since we all know what happens to a frozen Manaphy right). The thought did occur of Epic pulling the same Psych Up shenanigans against Kash's CM Suicune, but crunch for time, I focus on only getting one or two boosts. For this set to work, Amoonguss had to be "dealt with",  so figured I bring other Pokemon who can support Bloo in dealing chip damage against the opposing team.  


mjölnir (Zapdos) @ Leftovers  
Ability: Pressure  
Level: 50  
EVs: 220 HP / 4 Def / 4 SpA / 156 SpD / 124 Spe  
Calm Nature  
IVs: 0 Atk  
- Volt Switch  
- Heat Wave  
- Toxic  
- Roost  

Milestones:
-Enough Speed to outspeed Jolly Tyranturm
-Can take two Consecutive Draco Meteors from Life Orb Latias.
-Ice Beam from non-invested Porygon2 is a 4HKO. (3HKO if Modest)
-Download isn't activated for SpA as Porygon2 can 2HKO Zapdos

Sorta figured Zapdos was going to be my main pivot Pokemon for this battle given Epic's draft is mainly special attackers. Another contributing factor into using Specially Defensive Zapdos was it feared only main physical Rock-type attackers in Terrakion and Tyranturm, while Scizor is moderately countered. What made me chose Zapdos immediately out of the three of my mons was its potential to wall some of Epic's main special attackers, spread some Toxic status, and just pressure stall him. Volt Switch was opted as Thunderbolt didn't achieve notable 2HKOs, but Volt Switch allows for potential switch initiative, unless Epic blocks this with Mega Camerupt. The use of Volt Turn was probably one of the reason why in my 2nd game with Epic, he had a harder time dealing with my mons as I kept momentum, doing chip damages with Spikes, and maintaining the right matchups. Figured if I can try to replicate the same type of success as before.


Flora (Altaria-Mega) @ Altarianite  
Ability: Natural Cure  
Level: 50  
EVs: 244 HP / 100 Def / 16 SpA / 148 SpD  
Sassy Nature  
IVs: 30 SpA / 30 Spe  
- Return  
- Flamethrower  
- Hidden Power [Water]  
- Roost  

Milestones:
-Takes an Iron Head from Terrakion
-Takes a two Flash Cannons M-Camerupt and two LO Bullet Punches in "Non-Mega" Form
-Pixilate Return OHKOs Terrakion, Latias, and Tyrantrum (after rocks) 
-Pixilate Hyper Voice doesn't get the OHKO on the Terrakion/Latias, but against Tyrantrum.
-Download doesn't trigger SpA raise (ok I think you are seeing a pattern)

Possibly the most WTF and maybe worse Mega Altaria set I've used all season. The Milestone explanations kinda says it all, but let me elaborate. This Mega Altaria has to gets the OHKOs on Terrakion and Latias period. The usual standard Hyper Voice set doesn't achieve this as both can live with moderate investment, or possibly AV. Running this "mixed" set might convince Epic that I'm either a Physically, or Specially-oriented Mega Altaria as usually the rare mix set is used, but with Earthquake for Steel-types. Flamethrower was opted instead of Fire Blast to consistently hit Scizor and Amoonguss for super effective damage against would be responses. HP Water is there for the Mega Camerupt as my team didn't have a decent "counter", but I realized something.... what if....

....I don't Mega Evolve my Altaria at all? Technically speaking for this season, the standard first turn Mega Evolve rule was removed, but as long as the Pokemon itself was carrying the Mega Stone item, not any other item. There have been multiple uses of  people using their non-mega forms, with the reason case with Altaria setting up a Dragon Dance on a Heatran as it uses Flash Cannon. Now I'm taking this to a whole new level. 

Altaria in its regular form can wall Mega Camerupt... provided Epic doesn't bring Ancient Power. Sheer Force-boosted Earth Power can touch my regular Altaria thanks to its part "Flying-type".Bullet Punch from Scizor will deal neutral damage as will Sludge Bombs from Amoonguss. Heck even Natural Cure can help Mega Altaria by "absorbing" status like Spore and Thunder Wave. Guess one can say this Altaria has a muli- purpose role to be the main "glue" of this team, and honestly I won't have thought of without further testing. 


Gatekeeper (Bronzong) @ Light Clay  
Ability: Levitate  
Level: 50  
EVs: 244 HP / 12 Atk / 188 Def / 4 SpA / 60 SpD  
Relaxed Nature  
IVs: 0 Spe  
- Stealth Rock  
- Gyro Ball  
- Reflect  
- Light Screen  

Milestone: 
-Takes 3 Head Smashes from Adamant Tyantrum
-Takes 2 Close Combats From Jolly Terrakion.
-Just there for Latias....

Perhaps the most "restricted" member of the team. I absolutely didn't want to bring Bronzong, however with the teams plagued weakness in Ice-type offensively, and it weakness to an offensive Latias, my Steel/Psychic-type had to be brought. Light Clay Screens was brought once again to supplement the team's defense, though I "lacked" a strong offensive wall break aside the "slow" CM Bloo to abuse. The rest of the moveset is self - explanatory as Rocks are my onl hazards and Gyro Ball is to 2HKO Terrakion, Latias, and Tyrantrum. Again didn't want to bring Bronzong...but with the lack of Dragon-, Psychic, and Rock-type resists on the current roster, there was no reason not to.


Spirit (Mesprit) @ Safety Goggles  
Ability: Levitate  
Level: 50  
EVs: 236 HP / 68 Def / 4 SpA / 196 SpD / 4 Spe  
Calm Nature  
- Psychic  
- U-turn  
- Thunder Wave  
- Healing Wish  

Milestones:
-.........
-I don't know
-Well it doesn't trigger Download...right?

Mesprit was extremely last minute given I'd realize the team had four Pokemon weak to Ice-type attacks and still lacked some responses for Latias. Pretty much the goal of this Mesprit set was to Thunder Wave as many "fast" stuff as possible, U-Turn for momentum, and finally sacrifice itself for Healing Wish. Out of all the times Mesprit was brought, only two time this season I'd brought Healing Wish, however this was no exception. The idea for Healing Wish occurred when I realized "what if" one I still need one of my mons like Manaphy or Mega Altaria for the late game and have a lingering half HP Mesprit that's might be useless. Still was uncertain about this change, but I felt Healing Wish support was far more important than Spikes from Roserade (I'll get to Why...I even considered that...)


Lucina (Flygon) (F) @ Choice Scarf  
Ability: Levitate  
Level: 50  
Shiny: Yes  
EVs: 4 HP / 252 Atk / 4 Def / 12 SpD / 236 Spe  
Jolly Nature  
- Earthquake  
- Outrage  
- U-turn  
- Defog  

Milestones
-Outspeeds most non scarf mons.
-Doesn't Trigger Download SpA raise (for the 5th time)

Aside Bronzong, Scarf Flygon was the other Pokemon that was "there", but at least to outspeed most of Epic's mons. Moveset is a classic bread-and-butter Flygon, though I need to be careful if facing a Trace Porygon2. Most of the time Flygon is going for U-Turn, but if there's a scenario where STAB Outrage can finish the rest of the opposing team, I'll go for it. Defog is on there just as filler, in case Sticky Webs was brought. Last thing to point out is Flygon's Levitate ability should enable it to "bypass" the Sticky Webs and keep its speed boost from Choice Scarf. Not much to say though I'd expect Flygon to come clutch late game. 


The "Other" Pokemon



Indigo (Roserade) @ Leftovers  
Ability: Technician  
Level: 50  
EVs: 204 HP / 36 Def / 40 SpA / 20 SpD / 208 Spe  
Modest Nature  
IVs: 0 Atk / 30 SpA / 30 Spe  
- Dazzling Gleam  / Grass Knot
- Hidden Power [Fire]  
- Synthesis  
- Spikes

Kinda forgot the milestones for this Roserade set, but it can mainly outspeed the Tyranturm and take some Sludge Bombs from an Amoonguss. Definitely this was the one Pokemon I worked on the most aside the multiple Victini sets given how "weak" Epic's team was to Spikes. Part of the initial plan was to "hazard stack with Roserade / Bronzong and attempt to wall out or pretty much Semi Stall Epic's team until it was time to bring in Bloo. Synthesis was opted to 1v1 the Amoonguss and setup Spikes against this as other mons can easily beat Rose. What made me doubt Roserade potential in this battle was the potential "Defog" factor. After winning the 2nd matchup against Epic with Spikes and some Volt Turn maneuvering, there was a legitimate chance either Latias or Scizor was going carry Defog to prevent the same strategy.  Against the Scizor, Roserade can beat it easily with a Technician HP Fire itself, but Latias was a different story.  Latias pretty much has free rain on Roserade and it can either Defog hazards, or attack one of my following Pokemon like Bronzong on the switch in. I will say this, changing Roserade, especially this late into the team preparation was rather dumb on my end, and I'll get to "why" that is. 




ROUND 3 FINALS


Team Preview and Pre-Game Mindset


My Team: Manaphy, Mega Altaria, Zapdos, Flygon, Mesprit, Bronzong


Epic's Team: Latias, Scizor, Porygon2, Amoonguss, Slowking, and Tyranturm


Immediately note the lack of Terrakion, Galvantula, and Mega Camerupt and breath in a huge sigh of relief. As expected Epic brought Latias, Porygon2, Amoonguss, and the Tyrantrum as Those were the mons I prepared for the most. Scizor was there, but given my direct counter is Zapdos and Altaria can stay in its regular form, it was a non issue. If anything, completely forgot about Slowking as it was the one last transaction Epic made before entering playoffs and it actually formed a decent regenerator core with Amoonguss. After like a minute reviewing his team, Zapdos was the primary lead for both games as I can Volt Switch out and possibly Toxic something. Will like to say this one last thing, I won't do a PLAY-BY-PLAY. Instead going to summarize what happen in Games 1 and 2 into bullets discussing my thoughts. Spoilers: both games totaled took 129 turns total on the cartridge. 


Game 1: 2N3G - WWWW - WW4C - UNNJ
(Highly Recommend Anyone Watch Both Games)


  1. No Ducktales Here: Missing Toxic is always fun against Porygon2, especially on turn 1 of the series. As expected, Porygon2 does have the Download ability to possibly raise its Special Attack, but most of my team has its EVs into Special Defense to avert the boosts.  Strangely enough, Porygon2 was almost a "non-factor" throughout the series given Epic never used Recover once and got pressured / forced out many times. It was mostly there to take hits, T-Wave stuff, but never did much.
  2. Amoonguss has Quick Claw.... WTF is this shit. Ok I'm not going to lie, Quick Claw Amoonguss was the single most annoying thing I didn't think of, or prepare for. Now I have to worry about one of my Mons getting put to sleep with Quick Claw and this forced me into Mesprit on many occasions. This also puts the potential CM Bloo matchup in jeopardy, as I'll explain later. 
  3.  Bronzong Limbo. Well for some reason, I forgot to click Stealth Rocks in this battle, possibly might have mitigate the entirety of the battle. Also the lack of moves to hit both Slowking and Amoonguss with Psychic/Toxic was a pain. The Light Clay Light Screen / Reflect did prove helpful in mitigating Epic's own offense, heck ensuring Zapdos's survival at one point. 
  4.  The Slowking - Amoonguss Wall; This is what I get for not paying attention to Smogon for almost one years and a half now, and should have figured this was a possible core Epic bring. The lack of strong attackers like Victini,  Gengar, or even Gyarados allowed these two Pokemon to thrive against my team and let them do what they want. Pretty much the game plan was to "faint" one of these two Pokemon as it was the essential backbone of the Indy Latis... speaking of which...
  5. Scout for Latias Moveset: Every time the female Eon Dragon hit the battlefield, it became my priority to scout for her moveset, and possibly neutralize it with damage or Paralysis. By the time it was extremely late game, only three moves were shown in STAB Psyshock, Shadow Ball for Bronzong, and Ice Beam for my mostly Ice-type weak team. It did occur to me what was Epic's last moveslot, especially with Latias's Item being Life Orb. The last moveslot could have been either Healing Wish, Recover/Roost, Defog, or something much different, but this did assured me later on in Game 2.
  6. Almost Lost Zapdos: As the title explains, almost lost Zapdos due to residual damage from the Scald burn + the combination of Knock Off  and Bullet Punch from Scizor. If it wasn't for the Reflect, I think Zapdos might have died right there, but we manage to Roost off the damage, and get a surprise OHKO with Heat Wave against Scizor.
  7. Mega Altaria is Shut Down: Thanks to the Regen Duo that is Amoonguss and Slowking, I'm not able to Wall-Break against Epic's team. Flamethrower does almost crap, same with Return, and HP Water is effectively a dead moveslot. There was a few turns where I'd manage to Flamethrower an Amoonguss (get a crit) and hit the Slowking in the process, but the Thunder Wave paralysis soon gets to Mega Altaria, removing my last bastions of defense. 
  8. Regretting the Roserade Drop... Without Roserade to setup Spikes and threaten Amoonguss and maybe Slowking to a degree, they'll manage to receive more HP as they switch in. If I had brought Rose and potentially setup to three layer of Spikes (unlikely but possible), the Epic's Regen core wouldn't recover as much as they did. Probably would have mitigate the whole length of the battles, especially the lack of Black Sludge Amoonguss on Epic's end. 
  9. Well....  it becomes apparent to me the only way to win this battle was to setup Calm Minds with Bloo, somehow maintain rain up to prevent any Spore shenanigans thanks to Hydration, and hope Amoonguss doesn't get something crazy like consecutive Quick Claws or crits. For this scenario to work, the Amoonguss needs be significant damaged, and maybe have some full paralysis turns. The only problem is I have to switch out in on the last turn of rain to Zapdos/Mesprit to prevent the Spore. There are multiple engagements between Manaphy and Amoonguss in this battle, but most of them end with Bloo retreating.
  10. "Bob the Destroyer": One point in the battle, Bloo gets paralyzed by the Slowking, and Epic tries to setup on it via switching into Tyranturm and possibly work off the paralysis to end the game. Forunately for me, 1) Bloo setups the Rain to cure the paralysis, 2) can 2HKO Tyrantrum now, and 3) can take a +1 Adamant Head Smash, provided it wasn't paired with another item. Thankfully no crits, Tyranturm fails to OHKO Bloo as it 2HKOs it with the Rain-boosted Scald. 
  11. Healing Wish Time: With Bloo at near death, I figured it was time to reveal my tech move for this battle. Decide to sack Bronzong to the incoming Latias's Shadow Ball. After forcing out Latias with my Choice Scarf Flygon, I manage to get the matchup between Slowking and Mesprit, which then I use Healing Wish. Now Bloo is back in the game at 100% HP, but still time is running out...
  12. The Timer War: At this point, there was only about 20 mintutes left on the timer, and realized Epic can win based on this as part of the league ruling. The Amoonguss - Slowking core was still intact, Latias could have Roost, and Porygon2 can recover so if Epic was playing for time, he definitely played it well enough. Now I have to figure how to reverse this in my favor as the score was "tied 4-4", but clear in Epic's favor.
  13. One Final Effort: With time running down, I figured the only way to "win" this game was to beat the Amoonguss, and possibly faint as many things with a boosted Bloo as possible. Thanks to some eventful paralysis and Heat Waves on Zapdos's end, I'm finally able to get the Amoonguss at around 50% HP.
  14. Breakthrough: After setting up Rain and getting to +1/2 CM, Bloo manages to beat the half HP Amoonguss in a Scald - Giga Drain exchange, thought at being reasonable low HP. Thankfully not one turn when Epic used Spore on Bloo did the Quick Claw didn't activate, which if it did would have gave Epic the win.
  15. The Final Stand and Time: Latias is sent out and Bloo is almost low HP, so I figured it was fine to sack it off to the incoming Psyshock. For some reason, Bloo lives the attack, and manages to get a Scald Burn, severely reducing Latias HP to where LO + Burn + Scald will faint, if I mange to live. In a strange twist, Epic goes for Ice Beam on Bloo the Manaphy, freezes me, but it Scalds to faint the Latias. Now the game is 4-2 in my favor with less than three minutes on the clock. Even if Epic manages to crit Bloo, my best play was to technically timer stall the last few turn with Rest, and end the the game in a timer win. It wasn't easy at all, but we manage to steal that game from Epic which puts us in a good positioning to take either Game 2 or Game 3.


Game 2: PC2G - WWWW - WW4C - UNS8

  1. Rinse and Repeat (with Crits): Well repeat points 1-5 and 7-9 from Game 1, as this basically all happens of this same crap occurs about 20 turns in. The only difference is I lose Mesprit and Bronzong too early on due to a couple of crits. 
  2. But before Bronzong / Mesprit Dies.... Lets get some Stealth Rocks on the field, and T-Wave the Amoonguss. Should have setup Rocks in the first place to get off some residual damage. As for going for paralysis on Amoonguss again, it was mainly to get some eventful hax going. 
  3. When in Doubt, Volt Turn it Out: With our backs turned against the wall down 6-4, felt it was time to get some Volt-Turn action going, and surprisingly this works out in my favor by doing residual damage and the consistent Stealth Rocks switches. This ends as soon as Slowbro tanks an incoming EQ from Flygon, but Porygon2 is really low as a result of this. 
  4. Staring Down a Dragon: Now I tried to setup with CMs Rain Dance with Bloo against the Latias. Tested the waters to see if this was a 4-attack Life Orb Latias with Thunderbolt, but it seems like STAB Psyshock is the only move to hit me with. From this process, Bloo gets to +2 CM and eventually faces a half HP Amoonguss. 
  5. Bloo vs One Final Hi: Thankfully the Quick Claw doesn't activate, Bloo is able to setup Rain Dance and begin the slow process it started last game. Everything almost went to plan, bar the Amoonguss critting Bloo and the game now banking on a high roll or crit on my end. As Bloo Scalds the Amoonguss at around 31% HP, and I do get the high roll. Now the tides have definitely turned in my favor.
  6. Bloo's Rampage: With Amoonguss finally gone, Bloo can do some quick work to Epic's team. Immediately Epic calls in Scizor, however after doing some Calcs, a +2 Rain-boosted Scald easily OHKOs Scizor with Rocks. I go for the attack and Scizor as well drops to the Scald as the score is now 4-3 in my favor. Latias is sent back in, but its considerably low to where +2 Scald (no rain) and LO recoil can faint the Eon Dragon. Without Roost to recover back HP, Epic is forced to commit with Latias's Psyshock, but fails to OHKO  Bloo. In retaliation, we managed to faint the Latias, and now the game is 4-2 in our favor. 
  7. The "Other Dragon": As soon as Slowking is sent out, Bloo immediately goes for Rest as I knew it was extremely vital for winning the series, but this came with a "cost". I knew Epic's only chance to win the game was if he managed to setup two Dragon Dances from Tyranitrum, and sweep me from there. The remainder of the game was mostly double switches on both our parts, though my Volt Turn from Zapdos and Flygon is still intact. Tyranitrum finally gets to +1, and faints Mega Altaria with Head Smash, but is quickly routed by Scarf Flygon. Now its just a Slowking that can't setup vs a Manaphy, Pressure Zapdos with Toxic, and this... bug dragon (its ok Flygon you did something meaningful).
  8. 47/62 Turns: At this point, both Epic and I knew it was over. There was nothing really Epic can do as I tried to end the battle with Bloo on a lasting note. Well maybe that wasn't the smartest idea, but at least we got some laughs out of it. 
  9. Repeat: After 129 turns of rather stupid plays on my end, we managed to beat Epiclol in two games and win the Season 3 title. The Final Record Count is 20 Wins and 1 Loss.



Afterthoughts + Current Events


Not going to elaborate much about the finals, as both Epic and I played well even to the very end. We were both "exhausted" from thinking constantly on all our plays, games plans, and eventual end games. Will be the first to admit it to everyone in public Epic did "out prep" me in terms of the matchup, but it came down to whether who can last the longest. It was incredibly funny enough how we both dreaded either Mega Camerupt and Terrakion on my end, and Victini and Roserade on his. Both our teams were suited to tank any possible hits from each other, just that we might have over did it... Well if anyone wants to see Epic's team, here's a pastebin here.  

I'm not sure what the situation might be had Latias used Psyshock on Bloo late Game 1, maybe I've might lost as all my Pokemon were at low HP. Same thing goes for not selecting Roserade last minute as Spikes alone just rendered the Amoonguss / Slowking Regen core near useless, though I'm sure Epic can say the same thing if he brought Defog/Roost on Latias. While I definitely gave Epic a ton of crap about him running Quick Claw Amoonguss, if he had gotten off the Quick Claw Spore at any given point in the battle against Bloo, I'm certain he'd probably win in one of those games. Won't criticize it any further, though I'll admit it was random as fuck.

Well Good Games to Epiclolz as we complete the Season 3 run with a record of 20 wins and 1 loss. While I could post about Season 4, I can't. After doing about 9 Weeks into PFA Season 4, some circumstances rose which I felt took priority before the battles themselves. It definitely sucks I have to leave with another strong season in the works, just that time wasn't my ally. Like I can battle in almost every game, but in part of my success was the team preparations as it gives me ideas how to plan my battles. If only I can do this more so in standard play in both VGC or Singles, but at least I've enjoyed my time with Draft Leagues, as the Nidokings don't plan on joining for a time. 

Expect there be a CIL Playoffs coverage and one more update regarding some other stuff regarding the growth of this blogpost. All of this will be covered on October as we all get closer to the release of Su/Mo. Well guess that's it, until October I'll see you all around!

Wednesday, September 14, 2016

PFA Season 3 Playoffs: Round 2


(Artist: DanaJarwr)

Preview

Following our Round 1 victory against Marcusube and his Virginia Vibravas, the Nidokings look to head once again back to the finals, likely facing a strong opponent. If anyone hasn't reviewed, or read about the battle of me vs the Vibravas, highly suggest you go back to thee other post. Round 1 as definitely one of the more "tense" games I've done in the league yet. That said, I didn't know who my opponent was going to be as there some "considerable" changes to the playoff structure which were rather "unannounced". Not going to go "in-depth" about these series of conversation, however will say the change was rather unexpected, but all the playoffs teams eventually settled the matter. To explain what happen here's the winners of Round 1....(Note: this is based on Best of 3 singles)

Note: I forgot the exact scoring for each battle, however the number indicate the players won two game (maybe one game for the other team) to win the series. Won't comment about how the battles transpired, bar my opponent's series for a bit. 
  • LA Nidokings VS Virginia Vibravas (LA Wins 2-0) 
  • Mesa Macargos VS LA Lucarios (Mesa Wins 2-0 )
  • Indianapolis Jolts VS Puerto Rico Panchams (Puerto Rico Win 2-0)
  • Indy Latis VS Scenectady Sceptiles (Indy Latis Wins 2-1)
The original setup of playoffs was to have the teams based standard bracket seeding with the winners such as the winner of 1st / 8th seed moves on to fight the 4th / 5th seed winner. Under this assumption, planned to battle Kyle (ItalianG62), and Epiclolz in case I beat Marcusube. Turns out the seeding was changed to have the highest placed teams always have to battle each other. It seemed incredibly weird to me until realized after a quick Google search this is what a typically NFL playoff schedule (Yes... not familiar with this) looks like. While there was moderate debate about this with Alec and other Coaches in the PFA, I decided to drop the issues only because it felt everyone already madeup their minds about who they were battling, despite the short notice, and I was the only one left who kinda disagreed adamantly. Here is the updated bracket for the playoffs Semi Finals. 



  • LA Nidokings VS Puerto Rico Panchams
  • Mesa Macargos VS Indy Latis

So basically, I now have to battle PxGKashHoward instead of Epiclolz for the Semifinals. If anything, this was a matchup I predicted would  "eventually" happen in playoffs, either in the Semis or the Finals. Part of me wanted the match to be the finals, instead of semis since both of our teams were relatively strong and singled him as one of the potential "challenges" to a potential championship run. With all the discourse aside, here's the main planning for the LA Nidoking against the Puerto Rico Panchams.




ROUND 2 / Semi Finals Vs Puerto Rico Panchams


Puerto Rico Panchams: Heatran, Kyurem-B, Mega Gardevoir, Volcarona, Nidoking, Sableye, Umbreon, Hitmontop, Gastrodon, Eelektross, Tauros, Furfrou, Golurk.
LA Nidokings: Manaphy, Mega Altaria, Victini, Gengar, Roserade, Zapdos, Gyarados, Flygon, Bronzong, Aerodactyl. Mesprit, Miltank, Articuno

Looking at the team matchup, Kash has one of the strongest teams in PFA, notably his Fairy Dragon Steel Core in Mega Gardevoir, Kyurem-B, and Heatran respectively. Just Mega Gardevoir and Kyurem-B alone were already problematic Pokemon to prepare for as is. Both are potent wall breakers and easily spam their strong STAB moves with minimum effort. While not as intimidating as the other two, Heatran has the favorable matchup against key members of my team, notable Mega Altaria, Zapdos, Brozong, and Victini. Even if I can exploit the times four weakness to Ground, there's the potential Kash brings Shuca Berry, or Air Balloon to mitigate/null Ground-type attacks. Volcarona is an absolutely scary threat on Kash's team as if I let the fire moth setup Quiver Dances, I could lose a game, heck the series if not prepared well enough. If Kash wasn't already in short demand of wall breakers, the potent Sheer Force user Nidoking can efficiently hit my entire Pokemon with super effective damage, provided it can predict well enough. Sableye was a rather interesting pickup by Kash, however this Ghost/Dark-type single-handedly walled most of Mudkiplegend's entire defensive core + his new Mega Medicham. In that series, Kash spread as much Will-O-Wisp as possible knowing Sylveon wasn't there on the battle. Ironically, Alec's team wasn't able to deal with Sablye's rather annoying moveset consisting of Wisp, Recover, Taunt, and another move I forgot. (You can watch the Alec V Kash series here on Kash's Youtube). The last Pokemon I felt rather confident he'd bring was the Hitmontop as it seems like it was Kash's only hazard removal. 

Rest of the Pokemon Kash had on his team where kinda niche at best, but I didn't seem them coming, or didn't focus too much on them. The three of the remaining six Pokemon, only Gastrodon, Tauros, and Eelektross had a semi good matchups. Gastrodon is a decent wall for this battle with access to Clear Smog to reset any stats, not to mention the threat of Scald burns, and most importantly the Curse set. Funny enough, Gastrodon was the only Pokemon in the PFA league which got a 6-0 score as a result of using Curse to the point his opponent's team couldn't do anything, except hope for crits. Tauros was one of the leading Pokemon in kills on Kash's team often used for its base 110 and access to Sheer Force attacks. The main flaw Tauros had was its special defense is below average meaning most of my special attacks can 2HKO the bull with ease. Eelektross was the last Pokemon I felt "confident" he'd bring given 1) the lack of natural type weaknesses, 2) the wide variety of moves to select from, and finally 3) the slow Volt-Switch to his premier wall breakers. The last three Pokemon on Kash's team were Umbreon, Furfrou, and Golurk, all of them which I didn't see coming to this battle as "viable" options.  Of the three, Umbreon probably makes a better mixed wall, however everything else either frail on the special end, setup fodder, or made his matchup worse. 

Overall, Kash has one of the more complete teams in the PFA. Even with his premier SDF core, and potent wall breakers, I immediately recognize one glaring weakness. Aside Hitmontop, Kash didn't have any "reliable" Defoggers or hazard removal to make use of for this matchup.  Why do I stress this fact? Well for starters, this was the only immediate advantage our team had against Kash considering if we successfully hazard stack, this pretty much makes our wall breaker's jobs easier to complete. Regarding what team I planned on constructing, Hyper Offense was perhaps the best option, especially with the Victini/Manaphy/Mega Altaria core.  While I do try to have "defensive checks", there was no way my team can handle a wall breaking core of Mega Gardevoir, Kyurem-B, Volcarona, and Nidoking combined. This whole battle planning became moreso, on how can I "outgun" Kash with my own squad, which are respectively strong, rather than bulk it out, because doing the latter will result on a series exit

Teambuilding was not surprisingly "long", but I did run some test with KevinVGC (shoutouts to him), to see how the six Pokemon I chose performed, and they mostly did fine. There were some sets here and there I threw around, but given this was playoffs, I wanted to cover for "everything", even the occasional lower tiers "surprises". Anyways going to cut right into the team we brought and assisted with KevinVGC for teambuilding assistance.  



Team

Roserade @ Life Orb  
Ability: Technician  
Level: 50  
EVs: 28 HP / 240 SpA / 4 SpD / 236 Spe  
Timid Nature  
IVs: 1 Atk / 30 SpA / 30 SpD  
- Sludge Bomb  
- Hidden Power [Ground]  
- Toxic Spikes  
- Spikes  

Milestones:
-OHKOS no investement (non air ballon/shuca/av/sashed) Heatran 100% of the time, and has a high chance to OHKO a specially defensive one.
-LO Sludge Bomb can OHKO Mega Gardevoir with up to 64 HP Evs
-HP Ground can OHKO Nidoking as well bar random after-mentioned stuff mentioned with heatran.
-Outspeeds Timid Heatran, Modest Mega Gardevoir, and Timid Nidoking.

Funny enough, we start with the last Pokemon added on the team. Heavily debated about whether to hazard stack or not in this matchup, and if running a Grass-move was viable here. Given Kash's only hazard removal was a Hitmontop, this Roserade can spam Sludge Bombs on the Fighting-type, maybe snag a Poison.  Aside Heatran, none of his Pokemon appreciated being hit by Sludge Bombs, even his Ground-types as the 30% chance for Poison was extremely potent here. 
For Heatran specifically, HP Ground was opted to nuke it before it can setup rocks, though I have to scout for other items, like an Air Ballon. For its last slots, Roserade has both Toxic Spikes and regular Spikes to spread across the battle, and chip away at Kash's team.  If Nidoking is around, Roserade will only use Spikes to as Kash can easily remove Toxic Spikes as simple as switching in once with his Poison-type. Extremely likely Roserade was going to be the lead to get in as many hazards as possible, while hit hard with either STAB Sludge Bomb or HP Ground.


Bronzong @ Light Clay  
Ability: Levitate  
Level: 50  
EVs: 252 HP / 4 Atk / 4 Def / 4 SpA / 244 SpD  
Sassy Nature  
IVs: 0 Spe  
- Stealth Rock  
- Gyro Ball  
- Earthquake  
- Light Screen  

Milestones: 
-Takes two Shadow Balls from Timid Max Special Attack Mega Gardevoir
-EQ for Heatran / Nidoking
-Gyro Ball for Kyurem-B / M-Gardevoir / Tauros
-Light Clay Light Screen to halt "momentum" from Kash's Special Attackers

The thought of running a Suicide Lead Bronzong did occur, however with most of his team already threatening my own, felt that my only Steel/Psychic-type with Levitate can serve long-terms roles. Aside being the obligatory make-shift shitty counter to Mega Gardevoir and Kyurem-B, Bronzong can wall most of Nidoking's attacks and can take most of Tauros's hits, assuming it comes.  As per any game, Stealth Rocks was mandatory to get vital chip damage (also render Volc at 50% HP), but work in conjunction with Spikes/Toxic Spike to ensure the matchup was mine. Gyro Ball again is for the aftermention threats, while Earthquake served as an option to predict the Heatran / Nidoking switch out. Light Clay Light Screen and no "Reflect" enables Bronzong to carry the additional Ground coverage while gives me more turns of the field condition to abuse instead of setting up the other screen. Essentially given the potential of predominate Special Attackers on Kash's end, Light Clay Light Clay can shut down his momentum, while enable my own team to setup.


Gengar @ Black Sludge  
Ability: Levitate  
Level: 50  
EVs: 76 HP / 20 Def / 204 SpA / 12 SpD / 196 Spe  
Timid Nature  
IVs: 0 Atk  
- Hex  
- Sludge Bomb  
- Disable  
- Substitute  

Milestones
-Outspeeds Furfrou (yes Furfrou) to get a quick Substitute.
-Can 1v1 the Gastrodon if Scald is the only attack to hit my levitating Ghost-type.
-T-Spikes + Hex can kinda manhandle most of Kash's team, bar Sableye or Umbreon (which I have Manaphy / Mega Altaria).

This was honestly the most "fun" set I've never used on a Gengar, even all the time I've played/used this popular Ghost-/Poison Pokemon for Singles and Doubles. The way the Gengar set works is to setup a Substitute on either Heatran,  Gastrodon, and most importantly Hitmontop. Most of these Pokemon here have one coverage move to run like Scald, Lava Plume, Sucker Punch, etc. If I get rid of there only coverage move with the Sub - Disable combo, Gengar can basically semi wall them, even with its Ability Levitate to prevent these mons from using Ground moves. Gengar can provide to slowly chip away at Kash's entire team, and even has the potential to cleanup late game. Both Sableye and Umbreon walls this set, but I can at least Disable something, and switch out to my other mons to force them out. As a part Ghost-type, I needed Gengar to prevent hazards from being spun, so essentially this was its primary job. To make the matchup with Hitmontop easier, if it had Sucker Punch, I can Disable the incoming Sucker Punch (or any else which can hit Gengar) and prevent the Fighting-type from doing anything, as Normal / Fighting moves can touch Ghosts. 

There were some "problems" with my ace in the battle. If Hitmontop has Foresight, this makes the matchup annoying as it can hit me with STAB Close Combat now, though resisted.  Problem running this move exclusively on Hitmontop was it made itself more setup fodder to Mega Altaria and not to mention, almost everything on this team threatens the lone Rapid Spinner for moderate damage. The other problem was Tauros. For Gengar to at least 1v1 Tauros, it must have Substitute against bull to deal damage. Also forgot to mention just about everything else on the Kash's roster can nuke Gengar easily like Mega Gardevoir, Kyurem-B, Nidoking, or heck Heatran. 

Also Toxic Spikes + Hex Gengar is stupidly dumb...


Manaphy @ Wacan Berry  
Ability: Hydration  
Level: 50  
EVs: 124 HP / 4 Def / 124 SpA / 4 SpD / 252 Spe  
Timid Nature  
IVs: 0 Atk  
- Surf  
- Dazzling Gleam  
- Energy Ball  
- Tail Glow  

Milestones
-Speed Ties with Mega Gardevoir/Volcarona, can Outspeed Kyurem-B (non speed boosted)
-Wacan Berry to take an Electric type hit from Eelektross / Fusion Bolt from Kyurem-B
-Dazzling Gleam to hit Umbreon/Sableye/Kyurem-B.
-Energy Ball to Hit Gastrodon, though the thought of running Rain Dance did occur.

Won't explain this set much as its a standard TG Manaphy with some bulk HP. With some hazards and a +3 Tail Glow, Manaphy has the potential to sweep most of Kash's team or at least wall break for another member to finish what it started. I think with at least one damage counter of Rocks/Spikes/T-Spikes makes +3 Surf can OHKO a 4 HP Mega Gardevoir, while again everything else kinda dies. Some Pokemon I could setup included was Gastrodon, Umbreon, Sableye, Umbreon, and even Hitmontop if possible. Not much to say about this set, but Energy Ball is only for Gastrodon. Might save Bloo the Manaphy only if Heatran is a problem late game, but I'm probably going to continue attacking until we win. 


Victini @ Assault Vest  
Ability: Victory Star  
Level: 50  
EVs: 76 HP / 92 Atk / 12 Def / 108 SpD / 220 Spe  
Jolly Nature  
- V-create  
- Power-Up Punch  
- U-turn  
- Flame Charge  

Milestones:
-Assault Vest to live most special attackers hits, be my makeshift wall for Mega Gardevoir.
-Outspeeds Kyurem-B, while underspeeds Mega Gardevoir (Scout for Modest/Timid)

This set was rather unorthodox, even for what I normally consider niche. In essence, my team needed a check for Mega Gardevoir, and Volcarona consider the lack of special walls on my side. There sorta an "identity" crisis as I didn't know what Victini set to run for this match. Choice Band was great, but it allows Kash to gain momentum with by dropped speed and can easily be revenge killed with the lower defenses. Scarf as really tempting as +1 ensured Victini can "maybe" speed tie with +1 Timid Volc at worst. Heck even the moveset was strangely difficult to consider, except but U-Turn and V-Create. After toying around with the damage calculator, the thought of running an AV Victini became intriguing as it can take multiple Hyper Voices from M-Gardevoir and even one boosted Bug Buzz + Fire move on Volc. The last two slots eventually surprisingly decent, yet throwaway options for Kash: Flame Charge and Power-Up Punch. Main reason for using such attack was to "preserve" V-Create Power Points (total at eight), and keep the momentum in my favor with boosted speed or attack.  The idea for Flame Charge was really to boost Victini's speed to +1, or ensure I can outspeed Scarf Kyurem-B and fire a V-create at it. Power Up Punch is a filler move, but if Victini gets even one attack boost, V-Create will start essentially nuke stuff not named Heatran or Gastrodon.  


Altaria @ Altarianite  
Ability: Natural Cure  
Level: 50  
EVs: 180 HP / 156 Atk / 4 Def / 4 SpD / 164 Spe  
Adamant Nature  
- Facade  
- Earthquake  
- Dragon Dance  
- Roost   

Milestones:
-Outspeeds non Scarf Tauros by +1.
-OHKOes Heatran with +1 Earthquake (without Shuca Berry)
- +1 Pixilate Facade OHKOs 4 HP Mega Gardevoir without Rocks. 
- Can OHKO and sweep the majority of Kash's lineup if status with Burn/Poison


Finally, we have the most important Pokemon of the matchup (possibly only Bloo and Rose are vital), our own Dragon/Fairy-type Mega Altaria. Aside the the looming threat of Heatran, Kyurem-B, Nidoking, and  Mega Gardevoir, I felt pretty confident of the Dragon Dance set, however with one key change. Instead of perhaps Return, Mega Altaria has the Facade, for those who don't know doubles in power when hit with status (Burn/Poison/Paralysis). Combined this with the Pixilate ability, STAB, and then a couples DDs, Mega Altaria has a good chance to sweep. Of course, missing out in the extra power from running Body Slam/Return/Double Edge, but I felt "insurance" and the high probability Kash will status my Mega. If there was one Pokemon I was concern with the most, it was definitely some kind of weird Volcarona set (I probably made up in my head), with Wisp, Quiver Dance, Roost, and Bug Buzz/Fiery Dance.  I kinda didn't want Kash to "send" in  Volc just to burn me, so eventually settled on the DD set. Sableye and Gastrodon were also likely candidates to get status, yet kinda don't know if he'd bring it. 

The game plan for Mega Altaria is pretty simple. Send it in on something like I can setup on, DD a once or twice, and just keep going. I recall ev'ing Altaria to outspeed a Scarf Positive speed Kyurem-B after 2 DDs, however kinda risk the possibility of dealing with a scarf Heatran (though I outspeed at +1).  Do have option to maintain my Mega for a couple turns as we allowed people the option to keep the megas in their pre-forms, like in standard play. 





ROUND 2


Team Preview and Pre-Game Mindset



My Team: Roserade, Bronzong, Gengar, Manaphy, Victini, Mega Altaria

Kash's Team: Heatran, Kyurem-B, Mega Gardevoir, Umbreon, Tauros, Hitmontop.



Note: Kash did a Youtube video of the series, so here's the link.


Already I can tell this matchup was kinda favorable as Kash didn't bring either Nidoking or the Volcarona, the latter was just a problem both teambuilding and testing. Hitmontop was a strange pick to me, but given the only good thing it can do is attempt to spin, most of my Pokemon can beat it 1v1 bar Bronzong. Now Umbreon was the most surprising Pokemon to me as I wasn't sure what it can do aside Wish Protect (maybe with Toxic), or setup Curses to Baton Pass to something. Mega Altaria and Manaphy were really potent in this battle as they just need a single boost to sweep. Tauros was still there, likely either the Sheer Force variant, or a Scarf set. Lastly was the infamous core of Heatran, Kyurem-B, and Mega Gardevoir, so I kinda have to "scout" early on and judge immediately whether to  initiate my offense or not. If anything, Heatran was likely going to be defensive with Stealth Rocks as this is Kash's only rock setter aside Nidoking and Golurk. For leads, the thought of leading Roserade to counter the potential pre-mega Gardevoir, however there was a good chance he might go straight for Kyurem-B/Heatran. Given how everyone else was "important", Roserade can at least setup as many hazards as possible, maybe even kill Heatran with HP Ground. 


Game 1

I lead with Roserade as Kash lead with Heatran...but its has an Air Balloon, meaning we are already behind far behind the matchup. This Air Balloon Tran already messes up my plans to setup hazards and I'm immediately forced out into something, Knowing Kash will get up rocks, Roserade is recalled for Manaphy, as strangely he switches to Umbreon. If anything, that double switch from Kash alone lost him a ton of momentum for what happens next. Manaphy can tank as many Foul Plays and can stay in with Toxic, so there was no reason not to Tail Glow. Kash immediately recalls Umbreon for Kyurem-B and I'm guessing this has to be Scarf. Knowing Kyurem-B is a huge threat, went for the Dazzling Gleam, instantly the Ice/Dragon is beaten down. Tauros is sent out, yet Manaphy has the bulk to beat Tauros with a +3 Surf. As the Tauros went for Rock Climb (probably for confusion hax), thankfully it doesn't confuse Bloo, so I net another kill. Mega Gardevoir is sent out, and here I had to assess the whole battle. Fainting both Tauros and Kyurem-B meant only Kash's Mega Gardevoir was his fastest mon, and probably best hope to win the battle at this point. Despite Bloo being at +3, the threat of Heatran remain, and didn't feel confident to kill the fairy on a damage roll. So I switch to Ohayo the Victini, as it easily tanks the Hyper Voice, likely confirming Timid, or at least not Modest.  

Knowing Gardevoir would switch to  Heatran, decided to go for U-Turn to get the initiative back, and got in my Roserade. Same matchup, this time no Air Ballon and I'm guaranteed faster with Rose. There was no thought here as HP Ground was the play regardless. Heatran goes down and now we are really in a good spot, just we got to faint the Mega Gardevoir, which switches in. This indicates to me the Gardevoir is definitely Timid nature, but here I went with Bronzong to tank either one of the STAB. Instead it gets hit with a Shadow Ball, but Bronzong tanks it well. Here I let Bronzong go down to setup the Light Screen, however Kash switches out to Hitmontop. At this point, kinda felt confident I had the game in my favor with the Light Sceen up, Mega Altaria can take one Hyper Voice from Mega Gardevoir to setup. 

Here I make a double switch play to Gengar  on Hitmontop to bait the Umbreon, then out to Mega Altaria to setup and win the game with +2 Dragon Dances. As Kash goes back to Hitmon for another Intimidate, I Dragon Danced two times to be at +1/+2. Now from here, Mega Altaria essentially sweeps Kash's remaining team, with Umbreon, Hitmontop, and a frail Mega Gardevoir unable to faint my mega. As I cleanup the battle, I learn Hitmontop had Close Combat, Bullet Punch, Toxic, and likely Rapid Spin, which basically means Gengar can kinda wall it. Knowing Heatran was Air Ballon and Kyurem-B wasn't scarf assured me of my team matchup for the next games, provided I didn't mess up.

Game 2

Here I feel like this battle was going to be far more contested as Kash will likely preserve Kyurem-B and not send in Umbreon too often for fodder. Here I send in my AV Victini as the Air Ballon Heatran is sent out. Immediately I go for U-Turn to break the Ballon, and switch into Altaria on either his Earth Power or Stealth Rocks, which was the latter. Here I make a legal play to setup on Dragon Dance on my non mega form as Kash's Heatran hits me with a neutral Flash Cannon. Do want to recall this was 100% legal, especially after the league ruled a Mega Heracross sweep valid as a result from a battle from Week 1. Still some people here (Marc, ItalianG62, Alec, Abrupt, others) have used this ruling to their advantage (all against me once), so I was within that right to do so. At +1, Mega Altaria outspeeds and OHKOs the Heatran, and now it looks like a repeat of the last game, only a potential sweep from early game. Hitmontop is sent out to get the Intimidate drop, but I Roosted, and Dragon Dance once more. Kash makes a questionable play to Toxic my Mega Altaria as I get to +1/+2 and a 140 Pixilate attack ready. Debated whether to faint the Hitmontop, but decided to faint it as it meant no hazard removal for him.

Tauros is sent out, and I kind felt confident I'd outspeed at +2, but after this turn learn it was Scarf with Iron Head. Now I've lost a strong Pokemon for the matchup, but didn't worry much as this was a free Stealth Rock/Light Screen with Bronzong. Kinda one thing regret these next couple turns, in not setting up Rocks. Bronzong is able to get those screens up, but I foolishly decided not to go for rocks to at least get vital chip damage. Went for Gyro on the Kyurem-B, and the following turn should have went for rock on the Umbreon switch in. Here Kash doubles to Garevoir, but I send in Roserade to counteract.  As Tauros is sent out again, Rose inflicts like 90% damage with STAB Sludge Bomb, and gets the poison, resulting in a quick KO.

Kyurem-B is immediately sent out, with Kash predicting my switch into Bronzong by going for LO Fusion Bolt. Decide to tet Bronzong faint, but the LO recoil leaves low where Flame Charge Victini can take it out, while still give me the speed. With Kyurem-B gone, Mega Gardevoir is sent out, but at this point Victini can OHKO it with V-Create. With Umbreon being Kash last Pokemon, Victini U-Turns on the Umbreon to send in Gengar, maybe to Disable Foul Play. Unfortunately, Kash gets a lucky crit, but this does give me a free switch into Manaphy. Essentially the game is over as all I had to do was  Tail Glow setup with Manaphy, and hit Dazzling Gleams to win the series in a surprisingly commanding fashion. 



Afterthoughts



Despite the blow out in game 1 and the convincing win game 2, Kash was honestly the strongest opponent I haven't faced on our league yet, just by team matchup. All season, there were a few scenarios where I actually thought how this battle would go down, however with different Pokemon at the time. This was reaffirmed when Kash was able to stunningly beat Alec in both games through a good amount of defensive maneuvering and knowing when to pick off his team. There were some Pokemon on Kash's end I felt confident he'd bring like the Nidoking and Volcarona, yet I assume he didn't want to compound the Water-type weakness to Manaphy. The battle did seem "easy" but didn't want to give Kash anything that can potentially get him back in the game, even if its either making misplays, or just the hax/chance scenarios which can screw me over. 

The preparation for this battle was the second most in terms of practice, as I did play with a couple people, even myself included testing different versions of my team and Kash's at Pokemon Showdown. Guess those battles did help me mental prepare for the actual matchup, possibly contributing to the results. If I had to say what really set the tone for the series, it was the first turn switch out to Umbreon. That play was extremely questionable on Kash's part,  but it allowed me to an instantly favorable matchup via getting a +3 Manaphyon the field.. Really don't blame Kash for scouting out, but the switch was a defining factor as it instantly turned into my favor. 

Guess there wasn't much for Kash to stop a Tail Glow Manaphy as he lost both Kyurem-B and his evidently Scarf Tauros. It seemed as if he sacked mons, Kash wanted to leave Bloo at a low HP to the point where Hyper Voice from Mega Gardevoir can kill, though assuming I stay in and crit. From there, I kept the momentum in my favor the whole time as all Kash had was a Heatran and Mega Gardevoir to pull a potential comeback, but on my side only Manaphy took damage. By the time it was only Gardevoir/Hitmontop/Umbreon, I just needed to get in Altaria on Umbreon/Hitmontop, setup  and win the game. Overall, Game 1 was as close to perfect execution I ever did since my battle against Sanyer, though didn't gain much info for the second game aside kinda "predicted" moves. 

Game 2 was moreso competitive between the two of us, but felt I kinda had a good board position most of the time. If there was a play that threw off Kash was Altaria switching in, and not Mega Evolving turn 1 as he Flash Cannon with Heatran. Even this rule wasn't in effect the entire season, Kash partakes with other leagues with it. Not saying this was a huge misplay, but it was a slight oversight that's understandable. The Dragon Dance setup put Kash in a similar position as the last game, only this time he was able to weaken it with Toxic over time, and outspeed via revealing Scarf Tauros. If there was any misplays on my end, it was definitely not setting up Stealth Rocks ASAP having fainted Hitmontop. No hazard removal meant the kill on Tauros was assured (without Poison), and the Kyurem-B would be at low HP.

Honestly did not expect Victini to actually be useful aside tanking Pixilate Hyper Voices, yet it somehow did. Not only did Victini performed this role beyond expectations, but the two throw away attacks were useful late game. Flame Charge allowed Victini to pick off the heavily low HP Kyurem-B, and outspeed Mega Gardevoir to get the guaranteed OHKO (assuming standard). U-Turn was a great call on my end to get switch initiative, also popping the Air Balloon item on Heatran in both sets. 

Hard to call the MVPs of the battle, but have to award it to both Manaphy and Mega Altaria for semi sweeping, and OHKOing key members on Kash's side. This battle demonstrates why Mega Altaria is one of the dangerous Megas to prepare for in league, despite Kash having decent revenge killers for it. Though this statement might seem naive, Mega Altaria was an incredibly viable pokemon for this matchup with its modified DDD sets I've used. Funny after Week 5 "massacre", never got to "sweep" with Mega Altaria until doing so game 1. Bloo continues to do well in the latter half of the season, getting 3 kills combined in both games and initiating the offense. 

Overall this battle shows my team, heck I am able to perform Hyper Offense when needed. All it takes is some proper prediction calls, and getting in those key mons at the right time. Good Game to Kash, especially congratulation for him for getting third place in the PFA league overall. Now next time, I'll battle a familiar opponent for the PFA S3 Finals, perhaps one of the most tense battles I've ever had in all of Generation 6. This is saying a lot, but trust me as this series was by far the hardest series to prepare for. Until then, see you all later.